● Fixed an issue where more Raid Shards were being delivered than intended. We'd like to apologize to all players affected by this. We will monitor if the issue has indeed been completely fixed and when so, we will apply a temporary change to yield 2 shards to all players instead of 1, to keep it the fairness of the game.
●Fixed an issue where there seemed to be double doors on Olympus Medusa Quest.
● Fixed an issue with Gunslinger Thunderbolt Rounds - Outlaw Rounds interaction. It was applying a 2% buff instead of 20%.
●Fixed an issue with Rogue Knife Cascade - Surge Artifact Effect, where it wasn't adding the extra turns to Awakening Effects.
● Fixed an issue with stairs leading to the new floor at Venomed Otherworlds.
● Fixed an issue where Darkness Shard and Dark Matter weren't correctly dropping.
●Fixed teleports at the Darkness Otherworlds Quest.
● Fixed map issues on new Naga spawn.
● Fixed issues with Siege Statues, which weren't correctly losing ownership after the due time.
P.S: We'd like to apologize and clarify the lag issues we've been having lately. We understand how frustrating this is, and we want to assure you that we are fully committed to resolving these problems.
Our development team has been working to address these lag issues by implementing a series of changes and deploying various debugging methods with each reboot. Our primary goal is not only to mitigate the issues but also to pinpoint the root cause behind them.
We've made several optimizations that have completely eliminated the lag from saving and loading players, which was the main source of lag on the last season. However, we have identified that the current lag comes from a different source that was previously masked by these improvements.
Fixing lag is our top priority right now. It's important to note that these issues have proven challenging to reproduce on our test servers, which has contributed to the extended timeline for implementing a fix.