Endless Abyss

A new challenge awaits! The Endless Abyss offers a new way to test your limits. You can access it once per day by speaking to Carina at the Stronghold. It resets with the daily rollover. Inside, your goal is simple: survive as many waves of monsters as you can and slay as many enemies as possible. The more enemies you defeat, the better the rewards - but beware, each wave becomes increasingly harder.


While inside, monsters have a chance to drop Monster Essence, and you’ll also need to manage a special resource called Sunflare Sunburst Energy. If this energy hits 0%, the run ends and you get no rewards. To keep it up, look out for Sunflare Sunbursts spawning randomly on the map and walk over them to recharge. Power Ups will also appear throughout the Abyss, granting you temporary boosts to help you push further, similar to what you’ve seen in Wargates.

All monsters found inside the Endless Abyss are creatures that drop materials used in professions, making it a great opportunity to farm crafting resources.
To enhance your runs, you can spend Endless Abyss Booster Tokens to purchase boosters, each costing 2 tokens and stackable up to 10 times. There are several booster types available:

The Monster Essence Booster increases the rewards from any Monster Essence obtained inside the Abyss by 3% per token.
The Glyph Token Booster gives every slain monster a 0.1% chance to drop a Glyph Token.
The Monster Damage Reduction Booster reduces incoming damage from Abyss monsters by 1% per token.
The Spawn Time Booster reduces the time between monster spawns by 1.5 seconds. It also affects the spawn rate of Power Ups and Sunflare Sunbursts. In party, this effect is split among party members, but fully stacks if others in the group also have the booster.
The Power Up Booster increases the duration of Power Ups by 20% per token.
The Reward Booster increases final rewards from the Abyss by 10% per token.
Lastly, the Sunflare Sunburst Booster increases how much Sunflare Sunburst Energy you gain when picking one up by 10% per token. This booster’s effect is also shared in parties and stacks across members.
Arena Rework

The Arena has been fully reworked to offer a more streamlined and rewarding experience. Solo and Duo modes have been removed, and the Arena now follows a single, unified progression path. Alongside this change, the entire Arena map has been completely redesigned for a fresh look and feel.
Every 10 rounds, a boss will spawn, guaranteeing a Monster Essence drop. The core flow remains familiar: players enter, waves of monsters spawn, and the next round begins 30 seconds after the previous wave is defeated, limited to 50 waves. The !nextround command has been removed to simplify pacing. The number of monsters now scales with the floor level, and monsters have a chance to drop Monster Essences, which rewards also scale with floor progression. Additionally, the reward bag per floor has been increased from 1 to 3.
Players can now enter the Arena up to 5 times per day, but the cost doubles with each entry:
First Entry: 100 Archlight Tokens
Second Entry: 200 Archlight Tokens
Third Entry: 400 Archlight Tokens
Fourth Entry: 800 Archlight Tokens
Fifth Entry: 1600 Archlight Tokens
To further customize your experience, you can now purchase Arena Upgrades from the NPC. These upgrades are permanent and significantly enhance your performance.
Damage Booster: Increases your total damage inside the Arena by 5% per upgrade, up to 25%. Costs: 100, 250, 500, 1000, and 2500 Archlight Tokens.
Resistance Booster: Boosts your resistance by 2% per upgrade, up to 10%. Costs: 100, 250, 500, 1000, and 2500 Archlight Tokens.
Monster Essence Booster: Increases Monster Essence rewards by 5% per upgrade, up to 25%. Costs: 500, 1000, 2500, 5000, and 10000 Archlight Tokens.
Floor Limit Booster: Extends your Arena run by 5 floors per upgrade, for a total of +25 floors at maximum. Costs: 500, 1000, 2500, 5000, and 10000 Archlight Tokens.
Monster Spawn Time Booster: Decreases the time to spawn monsters by 2 seconds, for a total of 10 seconds. Costs: 500, 1000, 2500, 5000 and 10000 Archlight Tokens.
Stamina System
Overall

Players can now actively hunt for up to 8 hours per day using Stamina.
While Stamina Is Active
Players gain Monster Essence as usual.
The Bounty System now only functions while the player has stamina active.
Stamina does not regenerate during the day and instead fully resets at the daily server reset.
Players can pause and unpause Stamina at any time, and time only counts down while it’s active—giving you full control over how to spend your hunting hours.
After Stamina Runs Out
Players can continue hunting, but gains from Monster Essences are reduced to 25% (Experience, Gold, and Archlight Tokens).
Loot is not affected.
Note: Bounties will still run in the background, but bonuses are only available while Stamina is active.
Title Selection System

Title Selection System has been added to the Manage Cosmetics tab, allowing you to select and toggle special titles displayed above your character’s name. Titles can be turned on or off for visibility, and you can freely switch between any unlocked titles through a dropdown menu.
Titles are character-specific and reset at the beginning of each season, though select/special titles will be permanent and remain tied to your account.
A preview feature has also been added, allowing you to see how a selected title will appear above your character’s name before equipping it.
Unlockable Titles
Game Earned Titles
These titles can be unlocked through gameplay achievements.
Uncharted Sprinter – Complete 1 race
Steadfast Racer – Complete 4 races
Legendary Racer – Complete all 6 races
Quest Conqueror – Complete 100 quests
Arena Victor – Reach 25 total frags
PvP Beast – Reach 75 total frags
Champion of Champions – Reach 150 total frags
Total frags refers to the total number of player kills achieved by your character overall
Underground King – Complete 70 dungeons
Olympian Slayer – Defeat all Olympus gods
God's Champion – Defeat 50 Darkness Olympus bosses
Archpass Explorer – Consume the Archpass
Archpass Champion – Reach level 100 in the Archpass
Leaderboard Titles
These titles are awarded to top-ranking players based on progression and are dynamically updated. If a player loses their position, the title is removed and they are informed with a message.
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Awakening Grandmaster – Held by the player with the highest awakening level
Prestige Grandmaster – Held by the player with the most prestige levels
Power Grandmaster – Held by the player with the highest attack power
PvP Grandmaster – Held by the player with the most player kills
The Archlight Emperor – Given to the #1 overall ranked player based on combined awakening, power, and prestige
Donator Titles
Donator titles are tied to your account and wiped each season.
Seasonal Titles
Seasonal titles could be introduced throughout the era, potentially tied to events or seasonal occasions. Some of these titles will not be wiped and will be permanently tied to your account, allowing players to keep their hard-earned achievements across multiple seasons.
First of Titles - Limited Exclusive Title
The "First of Titles" title is awarded to players who log in for two consecutive weeks during this era. This special title will be permanently tied to your account, a unique symbol of your early commitment. Once earned, it will never be available again—it's a rare honor to carry with you forever.
Inventory & Containers – Search

A new "Search" feature has been added to all inventory containers and backpacks, improving accessibility and organization for players with large or item-heavy setups.
You’ll now find a search icon next to the usual backpack controls (minimize, close, etc). Clicking this icon will open a searchable item list.

When opened, this feature will display every item currently inside that specific backpack or container, no matter how deeply it’s nested. You can also type in the name of any item to instantly filter the results and locate what you’re looking for.
Clicking on an item in the search results will cause your view to automatically jump to its location inside the backpack.
Additionally, players can access a global search through the equipment interface. Using the new search button located in the equipment panel, you’ll be able to search through all backpacks you currently have equipped, not just one at a time.
Miscellaneous
Added a new NPC “Gilda”, which grants blessings for an Archlight Token price. Its blessing grants +10% chance to find Olympus Jewelry and it costs double every time it’s purchased. The bonus is permanent and it can be purchased 15 times. The blessing starts at 100 Archlight Tokens, then 200, 400, 800, 1600 and so on.
Players must now wait 12 hours to access the next Forgotten Island. Alternatively, they can pay Archlight Tokens to reduce the wait time, with the cost scaling based on the island and time remaining.
Token costs per hour are as follows:
Blackridge – 75 Archlight Tokens/hour
Rumrunner Bay – 150 Archlight Tokens/hour
Treasure Cove – 300 Archlight Tokens/hour
Minerva’s Isle – 600 Archlight Tokens/hour
Azmar Sands – 1200 Archlight Tokens/hour
Monsters from the Zaqor’s Tower’s challenge "kill the correct monster" are now walkable.
Added a server announcement to warn guilds about the opening of the Guild Siege.
Bounty Monster Essence limit has been decreased from 60% to 40%.
Fixed an issue where Ascended Enflaming was not working properly.
Legendary Keys have been removed from Gold Merchant.
Raid Points Token used to yield 100 Raid Points to who uses it and it used to cost 110 Raid Points. Now, Each Raid Points Token used will yield 1 Raid Point and it will also cost 1 Raid Point.
Experience Multiplier Potion has been added. It costs 100 Archlight Token.
Every potion used increases experience received by +1%, up to +100%.
Every potion used requires one more potion used to apply the same bonus.
Daily Rollover, Reset Professions and Quest Charges tokens have been removed.
They have been replaced by, respectively:
Dungeon Rewards Token
It grants +10% dungeon rewards for the day. It can be used up to 5x. It resets on daily rollover.
Ritual Lord Sacrifice Increase Token
It grants +2kk gold sacrifice cap towards Ritual Lords. It can be used up to 25x. This bonus doesn't reset.
Loot Slimes Finder Token
It increases the chance to find Loot Slimes by +100% for 1 hour.
That means that content/boxes/roulette and whatever source of obtaintion they had have been replaced for these items, with the same chance and rarity.
Professions Changes

Miscellaneous Changes
Celestial Ore and Enchanted Tree chances have been increased by 4x.
The chance to obtain Legendary Fish has been increased by 4x and Saffron has been increased by 3x.
Right-clicking an empty Blood Vial will display the "Creature Blood" option. Hovering over it displays all blood types to be selected. Once selected, that stack of Blood Vial will be set to collect that blood type. Slaying monsters that yield the blood type set will automatically collect blood.
Profession Safari node chances are now the same as the outside nodes. This means that Celestial Ore and Enchanted Tree chances inside the safari have been reduced.
Amount of Cinnabar Skin Scrap has been increased from 1 to 2.
Reaper's Clock and Golden Outfit Display Furniture bonuses have been reduced by half.
Added a new function to search by monster name in the Profession > Information tab to see its loot drops.
Added a hover tooltip on the Specialization button to explain what the Specialization unlocks for that specific profession.
Material and Cost Changes
Alchemy
Glass
Amount of Glass given per craft: 1 > 5
Crystal Shard: 1 > 3
Volcanic Ash: 1 > 2
Oil Vial
Iron and Copper Ingot removed.
Added 10x Coal Ingot.
Blood Vial
Cyclops Toe has been replaced by Demonic Essence. Amount is still 1.
Polishing Oil
Life Crystal removed.
Demonic Essence: 20 > 10
Angel Dust: 10 > 5
Added 5kk gold.
Repolishing Oil
Life Crystal removed.
Demonic Essence: 20 > 10
Demon Dust: 10 > 5
Added 5kk gold.
Shining Oil
Life Crystal removed.
Demonic Essence: 20 > 10
Void Dust: 10 > 5
Added 5kk gold.
Forged Polishing Oil
Rift Shards and Void Mysterious Powder removed.
Increased Gold cost from 2kk to 5kk
Increased Archlight Token cost from 100 to 200
Magical Elixir Vial
Removed all material costs
Added 5kk Gold cost
Added 50 Archlight Token cost
Profession Elixirs
Increased Archlight Token cost from 5 to 30
Empowered Enchantments
Increased Archlight Token cost from 30 to 150
T4 Enchantments
Added 200kk Gold cost
Increased Archlight Token cost from 5000 to 50000
Enchanter Station
Reduced Forged Polishing Oil requirement from 3 to 2
Tier 3 Stations
Reduced Polishing and Repolishing Oil cost from 20 to 15
Tier 4 Stations
Reduced Polishing and Repolishing Oil cost from 30 to 25
Tier 5 Station
Reduced Polishing, Repolishing and Shining Oil cost from 80 to 60
Station Archlight Token Costs
Station Tier 2: 100 Archlight Tokens
Station Tier 3: 200 Archlight Tokens
Station Tier 4: 350 Archlight Tokens
Station Tier 5: 500 Archlight Tokens
Blacksmithing
Dark Stone
Added 2000 Archlight Tokens.
Dark Stone Specialization Transmute has been removed.
Crystal Regrade Key
Reduced Mythril Ingot requirement from 100 to 50
Added 25 Coal Ingots to the recipe
Mythic Regrade Key
Changed 40 Dragon Ingots to 50 Mythril Ingots
Added 50 Gold Ingots to the recipe
Increased Archlight Token cost from 35 to 50
Cloud Regrade Key
Reduced Dragon Ingot requirement from 60 to 30
Increased Archlight Token cost from 50 to 75
Bone Regrade Key
Reduced Dragon Ingot requirement from 100 to 50
Increased Archlight Token cost from 100 to 120
Sigil Equipment
Removed Void Dust from crafting
Added 10kk Gold cost
Added 500 Archlight Token cost
Sigil Ores
Reduced Dragon Ingots from 50 to 10
Reduced Mythril Ingots from 50 to 25
Increased Archlight Token cost from 20 to 150
Added 5kk Gold cost
Jewelcrafting
Gem Remover
The Gem Remover has been reworked to use only gold and Archlight Tokens. No additional materials are required.
Cost per use: 5kk Gold and 5 Archlight Tokens
Gem Mixer
Increased gold cost from 5kk to 15kk.
Charged Magnet
Decreased Iron and Copper Ingot requirement from 75 to 25
Nail amount reduced from 25 to 15
Increased Archlight Token cost from 5 to 30
Removed Crystal of Power
Removed Void Dust
Supercharged Magnet
Decreased Coal and Gold Ingot requirement from 100 to 50
Increased Archlight Token cost from 20 to 80
Removed Nails
Removed Crystal of Power
Removed Void Dust
Jewelry Costs
Added Archlight Token requirements to craft various jewelry:
Hornet Ring: 30 Archlight Tokens
Foxtail Amulet: 30 Archlight Tokens
Gold Ring: 50 Archlight Tokens
Sapphire Amulet: 50 Archlight Tokens
Star Ring: 75 Archlight Tokens
Amulet of Theurgy: 125 Archlight Tokens
Death Ring: 50 Archlight Tokens
Lion Heart: 150 Archlight Tokens
Cobra Amulet: 175 Archlight Tokens
Blister Ring: 250 Archlight Tokens
Jade Amulet: 200 Archlight Tokens
Butterfly Ring: 300 Archlight Tokens
Tanning
Backpacks & Dolls
Removed Cinnabar Leathers from crafting recipes
Polishing Coat & Oil Augment
Reduced Cinnabar Leather requirement for Polishing Coat from 20 to 15
Reduced Cinnabar Leather requirement for Oil Augment from 25 to 20
Woodworking
Dark Stone Totem
Added 3.5k Archlight Token cost per craft
Added 25kk Gold cost per craft
Increased bonus from 2% to 5%
Reduced Soul Planks required from 200 to 150
Holy Beacon, Chest of Abundance, Stuffed Bear Display
Reworked bonuses to also increase Monster Essence rate
Golden Talon
Golden Talon is no longer a trinket and is now considered a relic
Increased Archlight Token cost from 500 to 2000
Furniture Archlight Token Costs
Christmas Tree: 250 Archlight Tokens
Big Christmas Tree: 500 Archlight Tokens
Alchemy Chair: 100 Archlight Tokens
Alchemy Cabinet: 100 Archlight Tokens
Alchemy Table: 100 Archlight Tokens
Chest: 20 Archlight Tokens
Pinata: 100 Archlight Tokens
Hamster in a Wheel: 100 Archlight Tokens
Armory Rack: 200 Archlight Tokens
Magical Chest: 250 Archlight Tokens
Crystal Cabinet: 500 Archlight Tokens
Bejeweled Telescope: 200 Archlight Tokens
Stuffed Bear Display: 200 Archlight Tokens
Chest of Abundance: 250 Archlight Tokens
Dragon Throne: 500 Archlight Tokens
Holy Beacon: 1500 Archlight Tokens
Specialization Stations
The Living Archlight Token requirement from them has been removed. New materials have been added to station recipes.
Alchemy
Holy Orchid: 20 > 300
Eye of Corruption: 20 > 300
Greater Mystic Gem: 5 > 10
Blacksmithing
Celestial Ingot: 25 [new]
Void Dust: 300 [new]
Mythril Ingot: 100 > 750
Dragon Ingot: 100 > 500
Greater Mystic Gem: 5 > 10
Cooking
Mythril Ingot: 300 > 500
Dragon Ingot: 150 > 250
Enchanted Plank: 20 > 10
Soul Plank: 200 > 400
Spirit Plank: 400 > 600
Saffron: 5 [new]
Sliced Fish: 300 [new]
Greater Mystic Gem: 5 > 10
Jewelcrafting
Each Overcharged Gem: 1 > 3
Each Giant Precious Jewel: 1 > 3
Angel Dust: 100 [new]
Demon Dust: 100 [new]
Greater Mystic Gem: 5 > 10
Tanning
Cinnabar Leather: 60 > 25
Aged Leather: 600 > 1000
Mythril Leather: 500 > 750
Inferno Leather: 300 > 500
Mole Fur: 250 [new]
Greater Mystic Gem: 5 > 10
Woodworking
Enchanted Plank: 50 > 25
Spirit Plank: 500 > 800
Soul Plank: 300 > 600
Enhanced Resin: 20 > 75
Talon: 250 [new]
Greater Mystic Gem: 5 > 10
Balancement Changes
Monsters
Hunt Monsters
Venomed Monsters experience multiplier has been reduced from 8x to 5x.
Venomed Monsters experience multiplier has been reduced from 8.5x to 5.5x.
Frost Monsters experience multiplier has been reduced from 9x to 6x.
Static Monsters experience multiplier has been reduced from 9.5x to 6.5x.
Death Reaper, Draptor, Ogre e Void spawns party requirement has been removed.
Draptor, Hellflayer, Void Brood, Void Intruder, Void Reaver, Death Reaper, Gnomevil, Iron Servant, Ogre Brute, Ogre Savage, Ogre Shaman and Vexclaw experience multiplier has been reduced from 12.5x to 9x.
Acid Ooze movement speed has been increased to be the same as Acid Elemental.
Naga experience has been reduced by 10%.
Darkness Olympus
First dimension
Experience has been reduced from 5x to 3x.
Archlight Tokens and Gold multipliers reduced from 4x to 2x.
Second Dimension
Experience multiplier has been reduced from 15x to 8x.
Archlight Token and Gold multiplier has been reduced from 15x to 4x.
Forgotten Islands and Minerva's Crypt
First Dimension
Experience multiplier has been reduced from 4x to 3x.
Archlight Token and Gold multiplier has been reduced from 4x to 2x.
Darkness Otherworlds
Spirit/Phantom Quest Monsters
Experience multiplier has been reduced from 15x to 9x.
Minerva’s Uprising
Zaqor's Wisdom duration decreased from 2 seconds to 1.5 seconds.
Vocations
Berserker

Spinning Blades cooldown reduced from 10 to 8 seconds.
Strong Spinning Blades cooldown reduced from 12 to 10 seconds.
Thunderclap cooldown reduced from 18 to 16 seconds.
Corsair

Energy + Fire Cards combination damage now deals 70% of the original damage instead of 60%.
Cannon Barrage cooldown reduced from 18 to 16 seconds.
Second Wave cooldown reduced from 18 to 16 seconds.
Druid

Strong Azur Wave base damage has been increased from 127 to 191.
Global cooldown is reduced from 2 seconds to 1.5 seconds for all attack spells.
Guardian

Sunfire Missile Awakening Spell has been replaced by Sunlight Storm.
Guaranteed Effect: Sunlight Storm will now follow the caster.
Radiant Burst: Enemies hit will explode after 2 seconds, dealing damage in a 1x1 area.
Solar Blessing: Sunlight Storm will now also heal allies hit.
Dimming Strike: Enemies hit by Sunlight Storm will deal 15% less damage for 5 seconds.
Gunslinger

Base weapon damage increased from 22 to 25.
Monk

All kicks have had their cooldown set to 1.5 seconds, and their global cooldown increased from 1.25 seconds to 1.5 seconds, except for Earth Kick.
Necromancer

Gathering Fear - Marked Effect: it will now work with any DoT (Damage Over Time) effect, instead of only with "Reaper's Touch Effect".
Global cooldown has been reduced from 2 seconds to 1.5 seconds for all attack spells.
Rogue

Blade Storm base damage reduced from 178 to 160.
Fan of Knives base damage reduced from 312 to 280.
Samurai

Hira Shuriken cooldown reduced from 10 to 8 seconds.
Venomed Wakasashi cooldown reduced from 14 to 12 seconds.
Sorcerer

Enflamed Pyroblast base damage has been increased from 76 to 114.