Fixed an issue where Solar and Chaos gems were not giving power.
Fixed an issue where players could overwrite an occupied jewel slot.
Fixed an issue where the Green Perch had an incorrect spawn chance.
Added the Legendary Archlight Key to the Gold Merchant’s inventory.
Increased the spawn chance of Voidlings from slime-related sources.
Removed Cyclop's Toe from profession items.
Fixed an issue where the Golden Outfit display bonus was lost when relogging.
Fixed an issue where Shisui Blade was only adding one of the displayed stats.
Fixed an issue where Gunslinger rounds were not saved in the bot config after relogging.
Reduced the amount of void mysterious powder required to craft dark stones from 20 to 2.
Balance Changes
Berserker
Spinning Blades: Damage increased by 15%.
Strong Spinning Blades: Damage increased by 10%.
Base Weapon Damage: Increased from 26 to 29.
Guardian
Sunlight Storm: Cooldown reduced from 15s to 14s.
Sunlight Storm: Damage increased by 10%.
Sunfire: Damage increased by 10%.
Holy Retribution: Damage increased by 10%.
Bard
Sound Explosion: Damage increased by 15%.
Lightstorm: Damage increased by 10%.
Druid
Subzero: Damage increased by 25%. Cooldown increased from 14s to 20s.
Eternal Winter: Damage increased by 20%. Cooldown increased from 8s to 14s.
Wrath of Nature: Damage increased by 20%. Cooldown increased from 8s to 14s.
Sorcerer
Rage of the Skies: Damage increased by 20%. Cooldown increased from 8s to 14s.
Hell’s Core: Damage increased by 20%. Cooldown increased from 8s to 14s.
Electrical Surge: Damage increased by 10%.
Tamer
Stampede: Cooldown reduced from 15s to 12s.
Mudslide Frenzy: Cooldown reduced from 15s to 12s.
Gorilla: Damage increased by 10%.
Wolf: Damage increased by 10%.