Changelogs [5/22/2026]

22 May 2026 (16:27) by Archlight Team

Fixed Soul Shards bonuses not displaying properly while stashed.
Fixed attack speed not updating correctly when increased/decreased.

Fixed profession items being lost in certain situations.

Fixed combining profession items with required materials stored in stash.

Fixed Ginger recycle not working properly with stacked glyphs.

System Changes

As a test for this season, and since there were lots of complaints about the profession system, we are doubling the drop chance of profession resources from creatures.

Those changes are already on live!

Changelogs [5/21/2026]

21 May 2026 (12:33) by Archlight Team

Updated the NPC "Faith Servant" to display your current raid boss kill count.

Fixed an issue where the NPC "Faith Servant" was not correctly counting the number of raid bosses killed. Players MUST Kill the raid bosses again, since the NPC was not counting it properly.

The number of raid boss kills to unlock the level 2 artifact has been reduced from 10 to 2 and from 20 to 4

The number of Ethereal Boss kills to unlock the level 3 artifact has been reduced from 5 to 2 and from 10 to 4

Fixed an issue where Darkness Shards were not dropping correctly in their respective hunts.

System Changes

Based on player feedback regarding the dungeon experience debuff, the system has been removed and will no longer affect dungeons.

Additional Patch notes [5/19/2026]

19 May 2026 (23:50) by Archlight Team

Endless Abyss Balance

 Significantly increased the amount of experience gained from monster kills in Endless Abyss.

 

Fixes

Fixed an issue where players would lose active conditions (such as Mana Shield) when dying in Endless Abyss.

 (This fix was planned for yesterday but had to be delayed due to a last-minute issue.)

 

Fixed an issue where a player dying in Endless Abyss could wipe the monsters from other players' instances.

 

System Changes

Global Cooldown Cap reduced from 70% to 65%.

 With the Talent Tree notable, the cap now reaches 75%.

 

Class Changes

 

Berserker

 Spinning Blades damage increased by 15%.

 Relentless Rage damage increased by 15%.

 Strong Spinning Blades damage increased by 10%.

 

Guardian

 

Classic Soul Rune

 Stun duration against players reduced from 3+ seconds to 0.75 seconds.

 

Retribution

 No longer deals double damage to the target.

 Fragment Awakening effect damage bonus reduced from 50% to 30%.

 

Sunfire

 Cooldown increased from 6 seconds to 10 seconds.

 

Content / Spawns

 

The following spawns now have the correct prestige requirement.

You must defeat Hydra before accessing them.

 

Cursed Samurai Lands AD 1 prestige level requirement increased from 3 to 4.

 Asura AD 1 prestige level requirement increased from 3 to 4.

 Corrupted Caves AD 1 prestige level requirement increased from 3 to 4.

 Armored Ninja's Fortress AD 1 prestige level requirement increased from 3 to 4.

 Swamp Berserker Lands AD 1 prestige level ds AD 1 prestige level requirement increased from 3 to 4.