Endless Abyss Balance
Significantly increased the amount of experience gained from monster kills in Endless Abyss.
Fixes
Fixed an issue where players would lose active conditions (such as Mana Shield) when dying in Endless Abyss.
(This fix was planned for yesterday but had to be delayed due to a last-minute issue.)
Fixed an issue where a player dying in Endless Abyss could wipe the monsters from other players' instances.
System Changes
Global Cooldown Cap reduced from 70% to 65%.
With the Talent Tree notable, the cap now reaches 75%.
Class Changes
Berserker
Spinning Blades damage increased by 15%.
Relentless Rage damage increased by 15%.
Strong Spinning Blades damage increased by 10%.
Guardian
Classic Soul Rune
Stun duration against players reduced from 3+ seconds to 0.75 seconds.
Retribution
No longer deals double damage to the target.
Fragment Awakening effect damage bonus reduced from 50% to 30%.
Sunfire
Cooldown increased from 6 seconds to 10 seconds.
Content / Spawns
The following spawns now have the correct prestige requirement.
You must defeat Hydra before accessing them.
Cursed Samurai Lands AD 1 prestige level requirement increased from 3 to 4.
Asura AD 1 prestige level requirement increased from 3 to 4.
Corrupted Caves AD 1 prestige level requirement increased from 3 to 4.
Armored Ninja's Fortress AD 1 prestige level requirement increased from 3 to 4.
Swamp Berserker Lands AD 1 prestige level ds AD 1 prestige level requirement increased from 3 to 4.