Latest Changelogs

04 June 2026 (21:16) by Archlight Team

Increased the World Boss health formula.

Fixed an issue where Darkness Urmahlok Dimension had the wrong requirements.

Fixed an issue where Darkness Hades Citadel - Deeper had the wrong requirements.

Fixed an issue with Gunslinger Explosive Rounds scaling.

Thunderbolt Rounds no longer hit players.

Fixed an issue where Elite Monsters were not respawning after being killed inside Dimensions.

Fixed some dimensional spawns missing their correct 3 Dimensions.

Fixed a few NPCs not working properly after players moved away from them.

Fixed Absorb the Elements, Monk Legendary Spell, not correctly absorbing Fire damage.

Fixed an issue where Swamp Berserker Titan was immune to stuns.

Fixed Monk auto attack stun.

Palmshade Island monsters no longer force spawn.

Stair attack exhaust now only applies while PZ Locked. This means players will no longer be unable to attack for 2 seconds when swapping floors unless they are PZ Locked.

Monk - Vital Point Awakening

Stun duration reduced from 1 second to 0.2 seconds.

Activation chance reduced from 5% to 2.5%.

 

Sorcerer - Short Circuit Awakening

Short Circuit Awakening no longer stuns targets.

 

Dimensional Spawns

Dimensions have been reintroduced to multiple spawns. Based on player feedback and internal team discussions, every spawn will now have 3 Dimensions.

After purchasing access to a Dimension, players can access any other Dimension as long as they meet the correct requirements.

Purchased Dimension access now lasts for 1 day, 24 hours.

Players must now pay based on their current Prestige level.

P0 = Free

P1 = 500 AT

P2 = 1,000 AT

P3 = 2,000 AT

P4 = 4,000 AT

P5 = 8,000 AT

P6 = 16,000 AT

P7 = 32,000 AT

P8 = 64,000 AT

P9 = 128,000 AT

P10 = 256,000 AT, capped

Changelogs [5/28/2026]

29 May 2026 (00:16) by Archlight Team

Fixed Sigil Mountain Rocks monsters disappearing while doing the sigil

Fixed Monster Essence experience not being doubled on the following monsters:

1- Fungal Carniphila

2- Armoured Mole
 

Fixed the Enflaming enchantment not working on samurai grip

Elite monsters no longer spawn if you have 0 stamina or locked stamina


Gunslinger Explosive Rounds no longer work in PVP:

You will no longer target players while hitting monsters.

Changelogs [5/22/2026] 2.0

22 May 2026 (23:29) by Archlight Team

Ethereal Boss Changes

 

Ethereal boss zones are now NON-PVP zones.

 

We made this change because we did not have enough time to properly rework how the system behaves for this season.

 

For the next season, we plan to add a teleport on top of the depot (beside the NPC Faith Servant) that will allow players to choose between:

 

PVP Instance

PVE Instance

 

Additionally:

 

Ethereal Boss health has been increased by 40x

Ethereal bosses now just require you to have access to one of the Minerva/Zeus/Oxon/Azax gods to enter on both. It helps to speed up your T3 artifacts acquisition.

T3 artifacts now can be purchased through the NPC "Faith Servant" For 15k ATS each

The ascension version of the artifacts now cost 1B gold on the same NPC.

 

Fixes and Overall Changes

 

Fixed an issue where hunting analyzer was not counting properly essences collected and slimes killed

Fixed an issue where autolooting backpack items were not being directly stashed properly

Added a maximum amount of time a player can be stunned per skill: currently capped at 1 second

Daily arena waves now spawn instantly after all monsters are killed

!nextwave command from daily arena has been removed

The arena now has a time limit of 45 minutes per try, to avoid player staying afk inside.

 

Balance Changes

 

Gunslinger

 

Base weapon damage reduced from 30 to 26

 

Sorcerer

 

Eruption damage increased by 15%

Destruction damage increased by 15%

Enflamed Pyroblast damage increased by 10%

Enflamed Pyroblast cooldown reduced from 14 seconds to 12 seconds

Arcaneblast damage increased by 25%

 

Druid

 

Wrath of Nature damage increased by 10%

Eternal Winter damage increased by 10%

Subzero damage increased by 15%

Subzero cooldown reduced from 20 seconds to 16 seconds

Starfall damage increased by 15%

Starfall cooldown reduced from 20 seconds to 16 seconds

Chilling Waves damage increased by 15%

Chilling Waves cooldown reduced from 24 seconds to 16 seconds

 

Samurai

 

Yaten Blade

Intimidate Awakening stun duration reduced from 2 seconds to 0.5 seconds

Cooldown increased from 8 seconds to 12 seconds

Damage increased by 10%

 

Hira Shuriken

Damage increased by 10%

Cooldown increased from 8 seconds to 10 seconds

 

Tamer

 

Summon damage increased by 30%

Mudslide Frenzy damage increased by 20%

 

Corsair

 

Cannon Barrage damage increased by 20%

Second Wave damage increased by 20%

Napalm damage increased by 10%

Napalm cooldown reduced from 20 seconds to 18 seconds