Additional Patch notes [5/19/2026]

19 May 2026 (23:50) by Archlight Team

Endless Abyss Balance

 Significantly increased the amount of experience gained from monster kills in Endless Abyss.

 

Fixes

Fixed an issue where players would lose active conditions (such as Mana Shield) when dying in Endless Abyss.

 (This fix was planned for yesterday but had to be delayed due to a last-minute issue.)

 

Fixed an issue where a player dying in Endless Abyss could wipe the monsters from other players' instances.

 

System Changes

Global Cooldown Cap reduced from 70% to 65%.

 With the Talent Tree notable, the cap now reaches 75%.

 

Class Changes

 

Berserker

 Spinning Blades damage increased by 15%.

 Relentless Rage damage increased by 15%.

 Strong Spinning Blades damage increased by 10%.

 

Guardian

 

Classic Soul Rune

 Stun duration against players reduced from 3+ seconds to 0.75 seconds.

 

Retribution

 No longer deals double damage to the target.

 Fragment Awakening effect damage bonus reduced from 50% to 30%.

 

Sunfire

 Cooldown increased from 6 seconds to 10 seconds.

 

Content / Spawns

 

The following spawns now have the correct prestige requirement.

You must defeat Hydra before accessing them.

 

Cursed Samurai Lands AD 1 prestige level requirement increased from 3 to 4.

 Asura AD 1 prestige level requirement increased from 3 to 4.

 Corrupted Caves AD 1 prestige level requirement increased from 3 to 4.

 Armored Ninja's Fortress AD 1 prestige level requirement increased from 3 to 4.

 Swamp Berserker Lands AD 1 prestige level ds AD 1 prestige level requirement increased from 3 to 4.

Additional Patch notes [5/18/2026]

18 May 2026 (22:49) by Archlight Team

Fixes & Improvements

 Fixed Prestige Loot Slime spawn chance bonus not counting correctly.

 Fixed Sigil Dungeon requiring double the intended amount of monsters to complete the instance.

 Fixed several side quests not granting Talent Tree points.

Forgotten Island exploration tasks now correctly grant Talent Tree points.

Sigil Dungeon "Mountain Rocks" has been temporarily disabled.

Trophies are now automatically looted directly into player backpacks.

 Fixed Dreadful Necromancer traits not working properly.

Fixed Talent Tree node "+1 All Professions Level" removing experience after relogging.

Fixed Talent Tree / Trait regeneration modifiers not functioning correctly.

 Fixed an issue where the magical chest wasn't being properly activated.   

 Players below 2000 Power will now be teleported to the Eventworld Depot instead of entering Ramparts.

 

Additional Fixes

Fixed an issue with the Guardian trait "Less Damage from Bosses".

 Fixed an issue where race achievements were not being properly distributed. Players will receive the token upon earning their next achievement.

 Fixed an issue where Sigil Dungeons were counting towards the Daily Dungeon debuff.

 Daily Dungeon debuff is now capped at a maximum of 50% reduced experience.

 Fixed an issue where regeneration bonuses from gems were not applied on login or world change.

 Fixed an issue where the Samurai questline did not grant the correct amount of Talent Tree points. Players who have already completed it can relog to receive their points.

 

Talent Tree Changes

Due to issues with Talent Tree points not being properly distributed this season, we are currently fixing the system. However, we cannot directly re-add the missing points to characters.

 

Temporary solution for this season:

 Questlines will now grant 1 Talent Point each time they are completed.

 You must have a Quest Charge to receive the point.

 Completing a full questline will grant 17 Talent Points every 3 days.

 

Balance rule during this temporary system:

 Players will be capped at 202 Talent Points, which is the maximum amount available in the tree.

 

This temporary system will be removed next season once the normal Talent Tree acquisition is fully restored.

Balance Changes [5/17/2026]

18 May 2026 (01:50) by Archlight Team

Hexblade Changes

Spectral Barrage

Damage reduced by 40%

Cooldown increased from 12 to 20 seconds

Reason: This spell was being recast by both the Awakening effect and the artifact effect, being a pinpoint spell, while also gaining +30% increased damage from another artifact interaction.
This resulted in roughly 390% total damage from a single cast with a very low cooldown, making it significantly stronger than intended compared to other AoE abilities.

Hex Storm

Damage reduced by 35%

Cooldown increased from 18 to 24 seconds

Reason: This ability also benefits from artifact recast interactions. Since the skill already hits 4 times and can recast, it resulted in extremely high sustained damage within the class kit.

Hex Spread

Damage reduced by 25%

Cooldown increased from 18 to 24 seconds

Reason: This spell has a very large overlap potential, allowing explosions to chain for extended periods as long as monsters continue dying, resulting in excessive damage scaling in dense hunts.

Requiem – Death March (Awakening Effect)

Now has a maximum extension cap of +10 seconds

New Description: "During Requiem, each enemy killed extends the duration by 1 second, up to a maximum of 10 seconds."

Necromancer Changes

Mind Seizure

Cooldown increased from 8 to 14 seconds

Witch's Cauldron

Cooldown increased from 12 to 18 seconds

Gathering Fear

Cooldown reduced from 10 to 8 seconds

Corpse Explosion

Cooldown increased from 10 to 12 seconds

The goal of these adjustments is to prevent the Hexblade from dominating the meta, as happened last season where rankings became heavily concentrated with this class. We will continue making small adjustments every 1–2 days based on:

Player progression

Gameplay data

Community feedback

All changes remain subject to further tuning. A new feedback channel has been added so we can better evaluate the impact of these changes and adjust the class balance accordingly. ⁠class-feedback-hub