Archlight Legacy New Season Notes

29 April 2022 (21:12) by Archlight Team

May 13th - 8:00am Pacific Time, 11:00am Eastern Time, 12:00pm Brazilian Time, 17:00 CET

Dracona & Ildar Worlds Merging to Create Archlight Legacy

As many of you already know, this next season the two worlds Dracona & Ildar will be merging! We cannot wait to see the merging of the two oldschool communities, the new guilds, rivalries, and conflicts! Which server's community dominate in the merge?

Legacy's server location will be on a high powered machine in US-East. With this location, you will find very minimal lag if playing from EUW and South America alike.  

It has been nearly 6 months since the last Archlight Season, as this season we felt the need to rework some major systems in Archlight that have been limiting on the design side, overly complicated, or simply needed a fresh look after nearly 7 years of Archlight. We are excited to share with you all the changes, additions and revamps coming to Archlight Legacy!

The Legacy Website will open next week with character creation!

Strap in, this is a big new season post...

 

Stat System Revamp

Awakening Stats Points cap have been lowered from 75 to 50.

Stat Stones will now only yield 1 point, regardless of the current amount invested.

Removed the possibility of spending Large Stat Stones before 80 points invested and Ancient Stat Stones before 120 points invested.

Primary Stats will scale the damage from spells, according to the vocation. Check out the following list (note that this list may change up until the balancement patch):

Archer: Dexterity

Bard: Intelligence

Berserker: Strength

Corsair: Strength

Death Knight: Strength

Druid: Intelligence

Guardian: Strength

Gunslinger: Dexterity

Monk: Dexterity

Necromancer: Intelligence

Rogue: Dexterity

Samurai: Dexterity

Sorcerer: Intelligence

Tamer: Dexterity

 

Stat Categories

Primary Stats

Dexterity

- Critical Chance and Attack Speed for Melee/Range vocations and Critical Chance and Cooldown Reduction for Mage vocations.

Strength

 Maximum Health and Physical Damage.

 Intelligence

 Maximum Mana and Magical Damage.

 

Secondary Stats

 Runemastery

Increases runes efficiency (includes Soul Rune).

Restoration

Increases healing received.

Focus

Increases Critical Damage.

 

Tertiary Stats

Prosperity

 Increases chance to find a Monster Essence.

Luck

 Increases chance in loot drops.

Fortune 

Increases amount of gold dropped by creatures.

 

Supreme Stats

- Players will be able to choose one stat to be the Supreme from each Stat Category. Setting a stat as Supreme allow you to add Awakening Points past the 50 cap.

- They have no cap, but after 50 awakening points invested, every 20 awakening points invested, an extra Awakening Point will be required in order to add an Awakening Stat Point.

 

New Exotic Rarity

 

Damage System Revamp

Internal formulas has always been a headache to the development team and a limiting factor when it comes to transparency on damage calculation. The fact that spells used to have no set base spell damage made balancement harder than it already is. We couldn't accurately compare values because each spell scaled differently with levels, skills and other miscellaneous (weapon attack, upgrades, etc). We tried different alternatives to workaround this, but it'd only pile up overtime.

We put a lot of work into making things easy to be seen, to be changed and to be calculated. With the old system, having a damage calculator was impossible, because each spell had it's own formula, with different weight for each thing.

 

Changes

 Armor (ARM) from equipments has been removed.

 It didn't do anything besides adding power, which will now be added by the equipment's tier and protection.

Skills have been removed.

Distance, Melee and Magic Level no longer exist. They have been replaced by Attack Power.

As mentioned earlier, skills scaled different spells differently, making it impossible to forsee and project balancement around it. Attack Power scales every spell of every vocation by the same amount, making the process of balancement and calculation incomparably easier.

Players will start with a Base Attack Power of 100.

Skill Boost Potions have been replaced for Attack Power Boost Potions.

 Removed Attack Power Boost Potions from Archlight Tokens NPC.

 Every 10 Attack Power Boost Potions used, an extra one will be required to yield the Attack Power Bonus. The same applies to the Strong version of it.

 Weapon Damage has also been revamped. Weapons no longer have Weapon Attack on them, since one weapon is used by multiple vocations, we had to workaround this problem to balance auto attack. With the following change, we can balance exactly each vocation's auto attack, regardless of the weapon.

 Weapons will be the piece of equipment which will yield the most amount of Attack Power. With this, a weapon is as valueble for an auto attack vocation as for a spell casting vocation.

 Every weapon tier gives the same exact amount of Attack Power. That is, a Prismatic Staff has the same amount of Attack Power than a Prismatic Dagger, and so on.

 The auto attack damage is defined by your Vocation Weapon Damage (which can be seen at the Character Window, Combat category) added by 0.25 times the Weapon's Upgrade Level. The result then goes through the Attack Power formula, which is multiplied by the Weapon's Tier. This results in the Base Weapon Damage, that calculated by Stats, Gems, Enchantments, Enhancements and other miscellaneous additional multiplier, results in the Average Weapon Damage.

 The Weapon's Tier play a great part in the auto attack damage now. This means that players will feel the damage progression in between weapons a lot heavier now. Here's the current weapons tiers:

  Tier 1: Prismatic

  Tier 2: Voodoo and Heroes

  Tier 3: Rift & Sharptooth

  Tier 4: Darksteel

  Tier 5: Iceforged

  Tier 6: Goldencrafted & Mastercrafted

  Tier 7: Reforged Mastercrafted

  Tier 8: Forgemaster

  Tier 9: Olympus

Every spell damage formula has been converted into a Base Spell Damage. With this, now every spell scale the same way. These values will be posted with the balancement Patch Notes, on May 6th.

Runes and Soul Runes have been added to the Spell Book.

Base Damage and Base Healing have been added to the Spell Book and Awakening Effects window.

The stat that scales each spell has been added to the Spell Book.

Tooltips and additional information about formulas have been added to the game, here are some examples:

 

Prestiges

A system that allows players to sacrifice Awakening Levels and by that gaining bonuses to make their character overall stronger.

Any player will be able to see how many times one has been prestiged.

To sacrifice their Awakening Levels, players must be at least level A. 500.

Players will have an "Awakening Level History", being able to join quests and access places they could before Prestige. Every storage and access granted will be kept.

Prestiging Reductions

All Awakening Levels

All Awakening Spell Points, not including prestiged spell points.

All Awakening Stats Points, not including prestiged stat points.

Power.

 

Prestiging Benefits

- The exact benefits are still being tested & balanced. Full information will come on the patch notes of May 6th. Many of them can be seen already though but these amounts are not finalized.

Cost to Prestige

2000 Archlight Tokens

100kk Gold

200 Archlight Dungeon Medals

50 Awakening Experience Wands.

Every time you prestige, the cost of the next prestige increases by +50% of the base cost.

 

New Content

After reaching prestige, a fairly good looking witch will charm you into the beauty of the multi-verse, which through a tool you will access! Some surprises might show up on the alternate dimensions, so bear that in mind!

Added new content for solo, greater and sigil dungeons! At the end of each dungeon there will be a place where a rift can be opened using a certain tool sending you to the darkness dimension. Watch out on the other side, the bosses will become way stronger, so pick up your best gear, because your rewards will most certainly be worthy.

New alternate dimensions will be available for the players that hold a rift knife, a powerful tool used to cross between dimensions! Which the Forgotten Islands content will never forget! Moles, Goblins, Pirates... They all have darkness inside their hearts!!! Are you ready?

There is no doubt that darkness can spread among people's heart, but it call also possess items! An artifact can be enhanced by adding darkness to it, unleashing its power to a whole new level.

Added new stats buff potions which can make your stats increase up to 20% on each type, the buff also increases when inside darkness dungeons content.

A new rarity was unlocked, the exotic one, which can hold up to 6 stat buffs simultaneously. As the legends have been told, it is only obtainable on the darkness…

 

Training Tokens

 

Party Ping System

The ping system will allow party-mates to better communicate in a dynamic manner.

Players may customize a great deal of settings through the options window, on the top-right buttons.

By default, the middle mouse button triggers it. A simple click is an instant ping, represented by the blue arrow (this effect may not be changed). A simple ping targeted towards a player signalizes it considering the situation; if it’s a party mate (or yourself), it signalizes for protection, if not, it signalizes to be looked out for. Towards a monster or an enemy, it signalizes attack. Towards an NPC, it signalizes interaction.

Players may configure a hotkey for the instant ping and another one for the wheel pings. In this window, users may also disable receiving pings from their party-mates, as well as being able to configure whatever holding time for the wheel menu (even making it instant by selecting 0).

By clicking any of the effects, the user may select to choose a new one for that position or edit the current one.

Being able to configure the hotkey for that ping (discarding the need of selecting it through the window) and altering the signal text that is going to be sent upon pinging.

Through the party channel, players may see to which direction the ping has been casted on.

The party leader may change the ping options by accessing the window through the self click menu. This menu allows the party leader to configure who will be able to ping in the party.

Staff members pings are seen by everyone, regardless of being in a party or not. They may not be ignored, not even by disabling party-mate pings in the options,

 

Item Hover Information

Hovering over items will trigger a window to appear, containing information about the item. This window may be disabled on the client options if the player want to opt for the old way (it is enabled by default).

This window provide more information about the item than the current inspection,

Cosmetic information, such as bonus and whether or not the player has it.

The percentage of each rolled gem.

Loot and chance of boxes.

Information about the bonus and level bonus increase on artifacts.

Activation Effects on trinkets.

As well as regular information.

 

Revamped Spellbook

 

Survey System - Be Apart of Changing Archlight

Staff member will be able to dynamically create a survey for a certain period of time, on which every player that is online or logs in while it's active will be able to partake. By voting, the player will receive a Dungeon Charge Token, and every week, any player that has partaken on a survey at any point of the week has a chance of getting 5 Cosmetic Tokens!

 

New Internally Hosted, Designed & Updated Wiki!


Miscellaneous Changes

Players will start the game with Prismatic equipment.

Snow Globe is now consumable. It holds the same bonus as the trinket.

Fighter Emblem's mana healing has been doubled.

 Updated description of several items and spells to provide better information of percentage/value.

Voodoo and Heroes equipment have been added to Beginner's Mimic.

NPC Vyktor has been added to the Stronghold, being now responsible for specialization swapping and prestige.

Training will now grant 1 Training Token every 30 minutes. Tokens can be exchanged with Eloria, at the Stronghold.

The training progress is saved every minute, this way players don't need to train for 30 minutes straight.

A few items from crates have had its weight removed, to avoid inconvenience upon opening crates at level 20.

Added two new commands where you can see when new drops are coming and what will be dropped in the next one. The system shows for each of the merged accounts individually and calculates the total for you.

The commands are !drops and !nextdrop

OBS: The merged legacy accounts will receive the same amount of points, heirloom points and promotion tokens they used to give, but now you don't need to worry on logging into multiple accounts anymore.

Spell Damage from Inferno Gems will no longer scale the damage of Soul Runes.

Added creature animations, a system that enable monsters to animate during fights turning mechanics from ordinary to extraordinary ones!

Improved response from Underlings and other summons that runs against a target.

Forgemaster weapons will now be required for starting the Olympus weapons quest.

Improved custom meters implementation to work fine with even for out-of-screen creatures.

Class Balances Will Be Announced on May 6th with Character Creation Opening

 

Patch Notes January 12th 2022

12 January 2022 (18:26) by Archlight Team

Patch Notes January 12th 2022 

Fixes & Changes

- Equipments will now be unequipped in case they are not allowed to be equipped. The equipments will go to the player backpack or to the inbox and the player will be notified if/when that occurs.

- Fixed Gunslinger clones still hitting even when disarmed.

- Fixed an issue in combat that could cause a crash.

- Fixed an issue where animated text was not being shown on the correct dimension in some cases.

 

- Fixed The Executor NPC reseting the dialog when the player denies a task/quest.

- Olympus Weapons quest line will now only be triggered on the NPCs if player's vocation is compatible.

- Upon equipping an item with an Olympus Bonus which is already being used by any other equipment and they don't stack, the player will receive a message saying so.

- Fixed an issue where players were being teleported to the lever position on the West Quest of Council of Marius, being able to get stuck.

- We have done a large rework on the Gunslinger clone system - This is to solve some underlying lag issues that Gunslingers are causing (especially in the last week as many have noticed) 

- Clones now stack with each other up to 4 times;

- Clone attacks will be increased according to the amount of clones;

- You can have up to 3 stacks of clones (each having 4 clones) having a total of 12 clones (which is the same amount it currently has).

- Their combat calls will be joined in order to save performance, so instead of dealing a hit for each clone, it will now join all clones hits into a single one, so in practical terms, you will only be able to see 2 server log entries, the player hit and the clones hit (which will be the sum of all the clone attacks together).

 

New post-Olympus Dimensional Hunts

- All the new hunts are situated on the spawns of cherry blossom village;

- Each spawn has it's own unique pro's and con's, some giving more experience, others more loot. Some of the spawns are intended to be easier mobs due to its high density and others have higher amounts of health for an increased combat time, but these spawns also give more experience.

- One of the spawns added is a 3-players party hunt, which will offer stronger mobs and but also better rewards.

- In these hunts the drop chance of Olympus Amulet and Olympus Ring are up to 25% higher.

 

New Things Coming

One is we are improving the report & suggestion in-game function to allow for better tracked feedback, instead of discord DMs/mentions being lost or forgotten. Instead all will be documented and tracked on our teams Trello to make sure none are lost or forgotten.

We are also adding an in-game voting system that will also reward those who vote. We have certain limitations in place to avoid abuse of these rewards. This will allow the community to better give their input on design changes we are looking to do or new things to implement. We have done that now with the Ildar / Dracona Merge, the Prestige System, as well as the Christmas Items for Coins. 

Having these kind of polls is very valuable to us to hear from the entire community, not just those who speak the loudest/type in all caps. Once fully implemented, our plan is to greenlight ideas that we receive in the in-game suggestion system, and by greenlighting them they will be added as a poll option to be voted on by the community, giving the community more input on future development ideas and changes.

Patch Notes January 3rd 2022

04 January 2022 (05:54) by Archlight Team

Patch Notes January 3rd 2022 

We plan for this patch to go live around 9:00am-10:00am Pacific Time - We will update you all in the morning in the discord on the exact time.

 

Olympus

- Fixed an issue where players weren't able to upgrade the Olympus Amulet/Ring.

- Fixed an issue where Olympus Amulet/Ring's effects weren't properly loading on reboot.

- Fixed an issue where Hydra's quest cooldown wouldn't reset on daily rollover.

- Added Soulbound Removing Token, with the ability to unsoulbind the Santa Backpack & Christmas Table Furniture, as well as fixed an issue where it was allowing a stack of items to be targetted.

- Changed the enchantment description on grips that no longer have the enchanter Olympus bonus.

- Improved the Samurai's Butterfly logic to only consider positions that it can spawn, no longer being unavailable on the map for a long period of time.

- Casino has been enabled.

- Added 5 new dimensional hunts (on Cherry Blossom Village) that can be acessed after killing Hydra, they are much stronger and also have a 25% higher chance of dropping Olympus Amulet and Ring.

- Fixed an issue that prevented some monster spells not to be loaded correctly (up to 200 monsters were affected - this will make some monsters feel stronger... this is a warning, take things slow).

- Disabled hoping into dimensional hunts after attacking another player.

- Added arcane rambler and death knight outfit to cosmetic npc.

- Team Boss Arena gathering requirements from 120 to 100.

- Team Boss Arena Power changed from 7.5k to 6k.

- Angel loot slimes now scale like regular summons, based on the master

- Heaven and Hell monsters have had their loot slime tier increased.

   - Fixed medusa envenom poison killing players on depot.

We will also be adding the Santa Backpack & Christmas Table Furniture as directly purchasable rewards in the next couple days, but we wanted to get this patch out sooner.

 

Catch-Up Mechanics Enabled!

For new, returning or lower level players, you will now benefit from not only faster experience rates, but also additional bonus rewards from completing dungeons! 

Because of this, the awakening requirements for LAT's (to avoid MC abuse) will be increased from 250+ / 500+ > 750+ / 1000+. 

 

Balances

Misc Balances

- Increased the effectiveness of Vitality stat from 0.2 to 0.21 on Tamer, Rogue, Berserker, Monk, Samurai, and Corsair.

- Increased the effectiveness of Vitality stat from 0.2 to 0.22 on Archer Gunslinger, Necromancer.

- Increased the summon damage for Necro and Tamer and Bluecoats by 10% in pve and 10% more in pvp.

- Warcry buff spell damage by 20% decrease CD from 60 seconds to 30 seconds.

- Now players will received +1 of their primary skill for every 5 awakening levels they have. This is to universally buff skill heavy classes.

 

Death Knight

- Blood worm guaranteed effect - Increased the bleeding duration from 3 to 6 seconds but reduce the damage from 5% to 2.5%

- Blood worm contaminate effect - Reduced the base to do 0.8% of max hp - each spell point added in will increase the damage by 0.8% as well. At 15/15 it will yield 12% damage.

- Death Lasso - Removed taunt off base spell add taunt to Hogtie effect

- Death threat - Removed the taunt on the base spell add taunt to Rile effect

- Blood Rush - Infectious Blood effect - instead of flat 5% it's now 0.4% per point

- Soul Rune damage reduced by 25%

- Death lasso - Can't work on the same target from all DK's more than once per 3 seconds. 

 

Necromancer

- Increased ravenous fiend aoe spell chance by 50% of its previous value

- Pre-awakened / non conjurer summons damage buffed by 20%

- Gathering Fear Marked effect now works with Witches Hourglass as well

- Lich form will no longer change outfit.

- Changed Shadowform's wave spell to be a small area circle around the target.

- Fire skulls CD increased from 12 > 15 seconds

- Decreased fire skull maximum range from 20 to 10 tiles

- Reduce Witchs cauldron base damage by 15%

 

Berserker

- Buffed Strong spinning blades by 15%, Relentless Rage by 15%, and spinning blades by 15%

- Removed resistance debuff on the spell "Enrage"

- Increased healing of Savagery from 2% to 3% max hp and standoff from 4% to 5% max hp

- Increased damage of precision throw by 15% increase CD from 5 to 6 seconds

- Increased auto attack damage by 10%

 

Sorcerer

- Auto attack Arcane staff effect - Reduced healing base to 1.2% from the currect 2% this will scale to 2.1% at 15/15.

 

Bard

- Reduced runemastery scaling from it by 40%

- Lullaby - aggression effect - increased damage scaling by 30%

- Vibrating notes Music power - increased the damage by 2% per point invested (on top of the duration increase they already get from base points)

- Final note increased cd from 10s to 15s

- Reduced music strike and final note damage by 15%

- Music strike and final note sticky bomb effect - bounce range increase from 2 to 3 sqm

 

Rogue

- Increased all tiers of soul rune dmg by 15%

- Increased base auto attack damage by 10%

- Fixed scaling on auto attack - stab effect, where it was scaling off arcane

 

Gunslinger

- Increase base auto attack damage by 5%

- Base attack speed increased by 25%

 

Tamer

   - Increased the speed of summons by 20%

   - Increased summons resistenace by 20%

   - Increased summons damage by 10%

 

Monk

   - Buffed spell damage and auto attacks by 15%

 

Corsair

   - Fixed Call the Militia spell not scaling with awakening points;

   - Fixed Card Discipline awakening effect from Call the Militia spell to proper trigger the random cards;

   - Increased Explosive Shot's damage by 20%;

   - Fixed hell artifact not scaling with Cannon Barrage awakening points;

   - Fixed Cannon Barrage hell artifact formula to be similar to the normal damage doing 90% of the normal spell damage distributed between 5 rounds;

   - Increased Gauss Barrel damage by 50%;

 

Samurai

  - Buffed spell damage by 15%;

   - Buffed attack speed by 10%;

   - Increased damage dealt on Yaten Blade's Wide Cut awakening effect from 50% of the normal attack to 75% of the normal attack;

   - Reduced cooldown of Last Stand from 60s to 40s;

 

Guardian

   - Reduced ultimate challenge damage by 25%;

   - Increased sunfire damage by 20%;

   - Increased healing from flash heal by 10%;

   - Increased healing from holy flash by 15%;

   - Removed protective stance spell;

   - Inserted older skill buff from protective stance inside shield haste spell;

   - Added shield haste auto-cast option on the quick buttons;

 

Druid

   - Buffed Heal Friend spell to heal 2% of target's max health instead of 1.2% and increase overall parameters by 20%;

   - Frost Grenade and Azur Wave no longer share cooldown;