Changelogs [5/22/2026] 2.0

22 May 2026 (23:29) by Archlight Team

Ethereal Boss Changes

 

Ethereal boss zones are now NON-PVP zones.

 

We made this change because we did not have enough time to properly rework how the system behaves for this season.

 

For the next season, we plan to add a teleport on top of the depot (beside the NPC Faith Servant) that will allow players to choose between:

 

PVP Instance

PVE Instance

 

Additionally:

 

Ethereal Boss health has been increased by 40x

Ethereal bosses now just require you to have access to one of the Minerva/Zeus/Oxon/Azax gods to enter on both. It helps to speed up your T3 artifacts acquisition.

T3 artifacts now can be purchased through the NPC "Faith Servant" For 15k ATS each

The ascension version of the artifacts now cost 1B gold on the same NPC.

 

Fixes and Overall Changes

 

Fixed an issue where hunting analyzer was not counting properly essences collected and slimes killed

Fixed an issue where autolooting backpack items were not being directly stashed properly

Added a maximum amount of time a player can be stunned per skill: currently capped at 1 second

Daily arena waves now spawn instantly after all monsters are killed

!nextwave command from daily arena has been removed

The arena now has a time limit of 45 minutes per try, to avoid player staying afk inside.

 

Balance Changes

 

Gunslinger

 

Base weapon damage reduced from 30 to 26

 

Sorcerer

 

Eruption damage increased by 15%

Destruction damage increased by 15%

Enflamed Pyroblast damage increased by 10%

Enflamed Pyroblast cooldown reduced from 14 seconds to 12 seconds

Arcaneblast damage increased by 25%

 

Druid

 

Wrath of Nature damage increased by 10%

Eternal Winter damage increased by 10%

Subzero damage increased by 15%

Subzero cooldown reduced from 20 seconds to 16 seconds

Starfall damage increased by 15%

Starfall cooldown reduced from 20 seconds to 16 seconds

Chilling Waves damage increased by 15%

Chilling Waves cooldown reduced from 24 seconds to 16 seconds

 

Samurai

 

Yaten Blade

Intimidate Awakening stun duration reduced from 2 seconds to 0.5 seconds

Cooldown increased from 8 seconds to 12 seconds

Damage increased by 10%

 

Hira Shuriken

Damage increased by 10%

Cooldown increased from 8 seconds to 10 seconds

 

Tamer

 

Summon damage increased by 30%

Mudslide Frenzy damage increased by 20%

 

Corsair

 

Cannon Barrage damage increased by 20%

Second Wave damage increased by 20%

Napalm damage increased by 10%

Napalm cooldown reduced from 20 seconds to 18 seconds

Changelogs [5/22/2026]

22 May 2026 (16:27) by Archlight Team

Fixed Soul Shards bonuses not displaying properly while stashed.
Fixed attack speed not updating correctly when increased/decreased.

Fixed profession items being lost in certain situations.

Fixed combining profession items with required materials stored in stash.

Fixed Ginger recycle not working properly with stacked glyphs.

System Changes

As a test for this season, and since there were lots of complaints about the profession system, we are doubling the drop chance of profession resources from creatures.

Those changes are already on live!

Changelogs [5/21/2026]

21 May 2026 (12:33) by Archlight Team

Updated the NPC "Faith Servant" to display your current raid boss kill count.

Fixed an issue where the NPC "Faith Servant" was not correctly counting the number of raid bosses killed. Players MUST Kill the raid bosses again, since the NPC was not counting it properly.

The number of raid boss kills to unlock the level 2 artifact has been reduced from 10 to 2 and from 20 to 4

The number of Ethereal Boss kills to unlock the level 3 artifact has been reduced from 5 to 2 and from 10 to 4

Fixed an issue where Darkness Shards were not dropping correctly in their respective hunts.

System Changes

Based on player feedback regarding the dungeon experience debuff, the system has been removed and will no longer affect dungeons.