Ethereal Boss Changes
Ethereal boss zones are now NON-PVP zones.
We made this change because we did not have enough time to properly rework how the system behaves for this season.
For the next season, we plan to add a teleport on top of the depot (beside the NPC Faith Servant) that will allow players to choose between:
PVP Instance
PVE Instance
Additionally:
Ethereal Boss health has been increased by 40x
Ethereal bosses now just require you to have access to one of the Minerva/Zeus/Oxon/Azax gods to enter on both. It helps to speed up your T3 artifacts acquisition.
T3 artifacts now can be purchased through the NPC "Faith Servant" For 15k ATS each
The ascension version of the artifacts now cost 1B gold on the same NPC.
Fixes and Overall Changes
Fixed an issue where hunting analyzer was not counting properly essences collected and slimes killed
Fixed an issue where autolooting backpack items were not being directly stashed properly
Added a maximum amount of time a player can be stunned per skill: currently capped at 1 second
Daily arena waves now spawn instantly after all monsters are killed
!nextwave command from daily arena has been removed
The arena now has a time limit of 45 minutes per try, to avoid player staying afk inside.
Balance Changes
Gunslinger
Base weapon damage reduced from 30 to 26
Sorcerer
Eruption damage increased by 15%
Destruction damage increased by 15%
Enflamed Pyroblast damage increased by 10%
Enflamed Pyroblast cooldown reduced from 14 seconds to 12 seconds
Arcaneblast damage increased by 25%
Druid
Wrath of Nature damage increased by 10%
Eternal Winter damage increased by 10%
Subzero damage increased by 15%
Subzero cooldown reduced from 20 seconds to 16 seconds
Starfall damage increased by 15%
Starfall cooldown reduced from 20 seconds to 16 seconds
Chilling Waves damage increased by 15%
Chilling Waves cooldown reduced from 24 seconds to 16 seconds
Samurai
Yaten Blade
Intimidate Awakening stun duration reduced from 2 seconds to 0.5 seconds
Cooldown increased from 8 seconds to 12 seconds
Damage increased by 10%
Hira Shuriken
Damage increased by 10%
Cooldown increased from 8 seconds to 10 seconds
Tamer
Summon damage increased by 30%
Mudslide Frenzy damage increased by 20%
Corsair
Cannon Barrage damage increased by 20%
Second Wave damage increased by 20%
Napalm damage increased by 10%
Napalm cooldown reduced from 20 seconds to 18 seconds