A teleport has been added to the depot, which leads to the new Roulette Map!
A token is required to roll the Roulette, and there are two different tokens: Deluxe Roulette Token and Lite Roulette Token.
Deluxe Roulette Token can be purchased using Living Archlight Tokens, while Lite Roulette Token can be purchased using Store Points.
Once the roulette is used, a token is consumed and the roulette is triggered. While one player is using a roulette, no one else can use it (either deluxe or lite). The roulette animation is displayed to all players in the room. There are 10 rooms in total!
Additionally, there’s a small chance that when the roulette is used, the Roulette Token is not consumed at all! Also, once a player draws the most rare items from the list, a server broadcast will be automatically triggered!
Only one item from the reward pool is drawn, check the list down below:
Deluxe Roulette Token
Golden Points Doll
Lite Roulette Token
Gem Mixer
10x Bounty Cards
Cursed Tome
Legendary Book
Profession Safari
Random Enchantment Box
Polishing Oil
Shining Oil
Repolishing Oil
Stat Stone
Dungeon Charge Token
Raid Boss Dungeon Reset Token
Large Upgrade Chance Enhancer Token
Daily Profession Tasks Token
Daily Rollover Reset Token
+1 Quest Charges Token
Twilight Backpack
Having this backpack in your inventory grant extra rewards based on the following content: Events (2 extra Seasonal Event Token), Wargates (1 extra Wargates Currency, it includes final reward, killing challenger and chest), Daily Tasks (1 extra Daily Task Token), Training (1 extra Training Token) and Raids (+2 Raid Points)! It also grants +2% permanent Upgrade Chance increase.
Gilded Icon of Tukh
Carrying this relic in your backpack will grant +10% experience.
Herald's Wings
Carrying this relic in your backpack will grant +7.5% monster essence.
Luminary Oculus
Carrying this relic in your backpack will grant +7.5% loot rate.
Plushie of Tentugly
Carrying this relic in your backpack will grant +2% gem effectiveness.
Regal Diadem
Carrying this relic in your backpack will grant +5% experience, gold and archlight tokens from monster essences.
Lite Roulette Token
5x Archlight Loot Crate
2x Archlight Key
Gold Nugget
Ancient Book
Deluxe Roulette Token
10x Bounty Cards
10% | simple experience booster
25% experience booster
30% | strong experience booster
50% experience booster
Profession Bonus Scroll
Using this scroll grants +10% profession experience and increases the amount of materials gathered by +2 per gathering!
Twilight Shield
Carrying this relic in your backpack will grant +5% experience.
Seashell Symphony
Carrying this relic in your backpack will grant +2.5% monster essence.
Eye of Horus
Carrying this relic in your backpack will grant +2.5% loot rate.
Doorbusters
For every big pack donation (15600 coins), you will get for free:
1x Easter Chicken Egg Furniture
It grants +20% experience from Wargates monsters and 5 Wargates Currency on each Wargates Victory for 23 hours.
12x Deluxe Roulette Token
Living Archlight Token Store
1x Easter Chicken Egg Furniture - 4 Living Archlight Token
3x Deluxe Roulette Token - 1 Living Archlight Token
Point Store
Lite Roulette Token - 500 points
Starter Stat Stone is going to replace the Stat Stones from Archlight Loot Crate and Heirloom Crate. Starter Stat Stones can only be used 120 times. That is, 120 stat points in total, not 120 stat points on each stat.
Arch Pass Rewards
Level 50
Falconer Outfit [Heirloom]
Level 100
Magma Skull Mount [Heirloom]
Races
All players that reach Awakening Level
Red Rolling Barrel Mount [Cross Server Heirloom]
On Legacy, this cosmetic is Tier 3 Attack Power
First 100 players to obtain 300 achievement points
Obstinate Ox Mount [Cross Server Heirloom]
On Legacy, this cosmetic is Tier 3 Health/Mana
All players to obtain 500 achievement points
Royal Bounacean Advisor Outfit [Cross Server Heirloom]
On Legacy, this cosmetic is Tier 4 Attack Power
All players to obtain 1000 achievement points
Celestial Avenger Outfit [Cross Server Heirloom]
On Legacy, this cosmetic is Tier 5 Health & Mana
First 100 Players to Prestige
Arbalester Outfit [Cross Server Heirloom]
On Legacy, this cosmetic is Tier 3 Attack Power
First 70 players to slay Darkness Hydra
Gorgon Hydra Mount [Cross Server Heirloom]
On Legacy, this cosmetic is Tier 5 Attack Power/Monster Essence
New Store Decorations
Dragon Plant
Archlight Coins: 2000
Forge
Archlight Coins: 1500
Dark Mage Statue
Archlight Coins: 2000
Greedy Maw
Archlight Coins: 2000
Blue Square Cushion
Archlight Coins: 300
Blue Round Cushion
Archlight Coins: 300
Green Square Cushion
Archlight Coins: 300
Green Round Cushion
Archlight Coins: 300
Violet Square Cushion
Archlight Coins: 300
Violet Round Cushion
Archlight Coins: 300
Red Light of Change
Archlight Coins: 1000
Green Light of Change
Archlight Coins: 1000
Blue Light of Change
Archlight Coins: 1000
Singer
Archlight Coins: 1500
Lutenist
Archlight Coins: 1500
Vengothic Lamp
Archlight Coins: 2000
Pink Shroom Lamp
Archlight Coins: 1000
Stuffed Toad
Archlight Coins: 500
Glitter
Archlight Coins: 500
Prismarine Glitter
Archlight Coins: 700
Starflare Sunburst
Archlight Coins: 1000
Additional Notes
Miscellaneous
[Guild] added "Island Boss Management" rank permission.
[Furniture Buffs] fixed cooldown for Ancient Shrine and Stuffed Dragon furniture.
Elite monsters have been added to the 'only show bosses' battle filter.
Added a control hotkey (Ctrl + Y) to the client that enables/disables all UI elements at once.
Added a category for each spell in the spellbook, indicating whether there are one or more glyphs that affect that spell.
Added 1 Gold Nugget as a 10% chance to drop from each wild boss.
Added a 'reachable' checkbox to the bot's targeting UI so that it only attacks the selected monsters that are reachable.
Added 'Prioritize Ranged Creatures' option to the targeting bot.
'Claim All' button has been added to enable claiming all challenge points for completed challenges.
Fixed an issue where Death Knight’s base resistance (10%) was not being applied.
Dungeons
The level requirement to enter a dungeon is 500. Power requirement is 300.
Dungeons will have 3 daily chances, which are shared between Solo and Greater. That is, if a player leaves or dies inside a dungeon, they can try again, 3 times in total.
The amount of dungeons required to complete the Achievement has been reduced to account for the reduced amount of dungeon runs per day.
Plots
Added the possibility to travel to plots before they are built using the plus sign.
An information icon has been added next to each plot, explaining its function and bonuses or uses before they are built.
Entering a plot will now display the bonuses this tier of plot gives through the mini-plot management.
Upgrading to a higher tier will also display the bonus difference they will receive (if any) by upgrading to the higher tier.
Entering a plot that does not provide a bonus, such as the strategy room, will display information explaining its function.
Players will now be able to choose to contribute to the warehouse through a dropdown menu that will contain all the materials that can be contributed.
Added an option inside the miniplot management to "Always close the mini plot window automatically as soon as you leave the plot".
Raids
For participating in any raid, players will be awarded with a base amount of 15 Raids Points.
The top 5 contributor will get 25 Raids Points.
The top 4 contributor will get 30 Raids Points.
The top 3 contributor will get 35 Raids Points.
The top 2 contributor will get 40 Raids Points.
The top 1 contributor will get 50 Raids Points.
Joining the PvP mode will grant an additional 20 Raid Points on top.
Map Changes
Expanded Otherworlds Elemental Area
Hideout Shores Updates
Carniphila Spawn Update
Abaldar's Fresh Start - June 8th! Patch Notes Now Live!
Players may kill any monsters from the entire bracket lists, up to 10 daily tasks.
The power brackets available to each player will be the one under their power, the one they belong to and the one above their power.
In case the player is in the first power bracket, they will only have two lists available (the one they belong to and the one above their power).
In case the player is in the last power bracket, they will only have two lists available (the one they belong to and the one under their power).
With that, monster access will no longer be checked, since players have access to the entire list.
Task Manager
Profession tasks will now be assigned to each player automatically, without the need
to talk to the profession NPC to start it.
Through a UI window that can be accessed through the Top Menu, players can follow up on their profession daily tasks, displaying what’s missing and what’s done.
Also, through the same window, players will have access to all kill tasks they currently have accepted, being able to check progress and turn them in.
New Equipments
Archangel
Archangel Helmet
Archangel Armor
Archangel Legs
Archangel Boots
Bialzhar
Bialzhar Helmet
Bialzhar Armor
Bialzhar Legs
Bialzhar Boots
Sarandiel
Sarandiel Helmet
Sarandiel Armor
Sarandiel Legs
Sarandiel Boots
Vilespine
Vilespine Helmet
Vilespine Armor
Vilespine Legs
Vilespine Boots
Lichlord Nefraxis (former Rift Weapons)
Lichlord Nefraxis Dagger
Lichlord Nefraxis Hammer
Lichlord Nefraxis Heavysword
Lichlord Nefraxis Heavyaxe
Lichlord Nefraxis Staff
Lichlord Nefraxis Pistol
Lichlord Nefraxis Claw
Lichlord Nefraxis Bow
Lichlord Nefraxis Shield
Lichlord Nefraxis Grip
Lichlord Nefraxis Katana
These equipment can be obtained at the NPC Alvaro in exchange for Raid Points.
They have the same base Tier, Cap Level, PvP Damage Reduction, Attack Power and Monster Essence compared to Kraken and Forgemaster Equipments, but each of them have their particular bonus (Kraken and Forgemaster have received new bonuses as well, as it will be further explained down below).
These equipment can be combined and exchanged with the NPC Dominik
for other boss equipment. Equipment can only be exchanged with other equipment, as well as weapons can only be exchanged with other weapons.
To exchange boss equipment, a new token has been added to Living Archlight Token. Each Living Archlight Token buys 2 Equipment Exchange Token.
To exchange weapons, a Weapon Exchange Token is still required.
Both Alvaro and Dominik can be located at the Stronghold.
Equipment Bonuses
These equipment will yield bonuses based on the amount equipped. These stat bonuses stack, that is, a full set of every equipment will in total yield 30 stats.
Archangel
[2/4] +5 Healing Received and Healing Provided stat.
[4/4] +20 Resistance stat.
Bialzhar
[2/4] +5 Magical Damage and Rune Effectiveness stat.
[4/4] +10 Physical Damage and Spell Damage stat.
Kraken
[2/4] +5 Cooldown Reduction and Attack Speed stat.
[4/4] +10 Cooldown Reduction and Attack Speed stat.
Sarandiel
[2/4] +5 Health and Mana stat.
[4/4] +10 Health and Mana stat.
Vilespine
[2/4] +10 Critical Chance stat.
[4/4] +20 Critical Damage stat.
Forgemaster
[1/2] +5 Health and Mana stat.
[2/2] +5 Health and Mana stat.
Lichlord Nefraxis
[1/2] +5 Physical Damage and Spell Damage stat.
[2/2] +5 Physical Damage and Spell Damage stat.
Equipment Progression
Rift Weapons and its NPC have been removed.
The individual tasks for each vocation to earn their Olympus Weapons has been deactivated.
Now, to obtain weapons, players must slay Hades once. There’s a 100% chance to drop all of their vocation weapons in their deactivated form. To activate it, players must go to the NPC Dominik and pay a cost.
To be clear, some vocations will drop multiple weapons (since they can wear multiple weapons) for example, Berserker will drop 2 Heavy Swords, 2 Heavy Axes and 2 Maces, but they will all be in their deactivated form.
Since there are multiple new equipment sets, a new NPC has been added to handle combining and exchanging equipment. In order to equip boss, olympus and celestial items, they must be combined with the previous progression equipment, as it has always been. The only thing that changed is that you will no longer have to use one item into another (for example, a Sleeping Kraken Helmet into a Reforged Mastercrafted Helmet), you will now combine both of them through the NPC.
The Olympus Weapon can be combined with either a Forgemaster or a Lichlord Nefraxis Weapon.
Raids
Forgemaster, Kraken and Sarandiel have been fully revamped. They have new maps and new mechanics.
The raid system has been refactored to address issues that were happening such as PvE and PvP mode affecting each other and rewards not being properly delivered.
2 new bosses have been added: Lichlord Nefraxis and Vilespine.
(Lichlord Nefraxis)
(Vilespine)
Raid Boss Shards have been removed, they will no longer be part of the reward.
Now, by slaying any raid boss, players will receive Raid Points, which can be spent on the NPC Alvaro to purchase several items, including boss equipment, mounts, companions, new furniture and new trinkets. Additionally, it's worth noting that the top players, based on participation, will receive more points for bosses. Moreover, engaging in PvP mode will yield increased amount of points compared to PvE
[New Trinkets]
Twilight Trinket
Equipping this trinket grants +10% monster essence and +10% loot rate.
Furyheart Trinket
Equipping this trinket grants +10% against monsters and -10% damage received from monsters.
Serenesong Trinket
Equipping this trinket grants +20% healing towards allies
[New Furnitures]
Forgemaster’s Bounty
Using this furniture can allow you to assign one of two bonuses, both lasting for 23 hours: +5% health and mana regeneration or +1% resistance. Users may own both effects, but they share cooldown.
Lichlord's Sanctuary
Using this furniture can allow you to assign one of two bonuses, both lasting for 23 hours: +10% experience gain or +10% experience gain from all professions. Users may own both effects, but they share cooldown.
Sarandiel's Deep Sea Statue
Using this furniture can allow you to assign one of two bonuses, both lasting for 23 hours: -5% damage received from monsters or +5% damage against monsters. Users may own both effects, but they share cooldown.
Kraken's Fountain
Using this furniture can allow you to assign one of two bonuses, both lasting for 23 hours: +10% monster essence find or +10% loot rate. Users may own both effects, but they share cooldown.
Raid Dungeons now grant 15 Raid Points on completion. The mount reward has also been removed, since it’s now available at Alvaro.
Arcane and Corrupted Content
We are currently working on a great expansion for this content, which will come in a future season. It includes a huge map with two towns and tons of tasks, monsters and easter eggs.
While we work on that, check out what’s coming for this season down below.
Ethereal Bosses
The previous Archangel and Bialzhar quest bosses have become Ethereal Bosses. Players from the Arcane faction may only access Bialzhar, while players from the Corrupted faction may only access Archangel.
Overall
Players will be able to purchase the Arcane and Corrupted Artifact at the Faith Servant, with the only requirement being awakened. Players will also be able to level up their artifact tiers through the same NPC.
Upon reaching Arcane Artifact Tier 3, Gift of the Matu will also be unlocked (previously, it was a feat).
Upon reaching Corrupted Artifact Tier 3, Fleetfoot will also be unlocked (previously, it was a feat).
Players can now access the former Heaven and Hell hunts, where it was used to level up the artifact. It will now be a hunting spot for players that have both artifacts consumed. The tasks only grant experience now.
The monsters have been rebalanced to properly fit in the state of the game that players will be when they reach the spawn.
Stat Workover
The previous stats have been replaced by new ones, as described below.
The category (Offensive, Defensive and Support) is only visual, it has no impact on the gameplay.
Offensive
Physical Damage
Increases the player's auto attack damage with melee and distance weapons by +0.6% per point.
Spell Damage
Increases the player's Spell Damage by +0.6% per point.
Magical Damage
Increases the player's auto attack damage with wands by +0.6% per point.
Critical Chance
Increases the player's Critical Chance by +0.5% per point.
Critical Damage
Increases the player's Critical Damage by +0.1% per point.
Attack Speed
Increases the player's Attack Speed by +0.25% per point.
Defensive
Health
Increases the player's maximum health by +1.25% per point.
Mana
Increases the player's maximum mana by +1.25% per point.
Resistance
Increases the player's Resistance by +0.05% per point.
PvP Damage Reduction
Increases the player's PvP Damage Reduction by +0.05% per point.
Support
Rune Effectiveness
Increases the player's Rune Effectiveness by +0.8% per point.
Cooldown Reduction
Increases the player's Cooldown Reduction by +0.1% per point.
Healing Received
Increases the player's Healing Received from yourself and other players by +0.4% per point.
Healing Provided
Increases the player's Healing Provided to other players by +0.4% per point.
Monster Essence
Increases the player's Monster Essence by +0.5% per point.
Loot Rate
Increases the player's Loot Rate by +0.5% per point.
Gold Drop
Increases the player's Gold Drop by +1% per point.
Up to 150 stat points may be allocated in each stat.
3 Supreme Stats can be allocated.
Supreme Stats can allocate an additional 50 stat points.
Resetting points no longer requires a stat reset potion, being now completely free.
The progression to use stat stones have been removed: that is, Stat Stones used up to 80 stat points, Large Stat Stones used from 80 to 120 stat points and Ancient Stat Stones used from 120 and beyond. Awakening Stat Points have also been removed, it will now simply be Stat Points entirely.
Stat Stones yield 1 Stat Point.
The Stat Curve has been removed. That was the system added to reduce the amount of bonuses the stats gave at higher values.
Large Stat Stones and Ancient Stat Stones have been removed.
Large Stat Stones on Archpass has been replaced by Stat Stones.
The source of obtaining all stat stones has been updated:
No longer stat stones will drop from Archlight Loot Crate.
Ashen Dusts
Previously there were 3: Strength, Intelligence and Dexterity. Now, there will be 5: Health,
To access the Feats Content, a new button has been added to the Top Menu.
The limitation of only being able to unlock a certain amount of feats based on the player’s level has been removed.
Each feat will have its own task and cost. Previously, every feat had the same task and cost based on level, which included sacrificing monster loot, slaying monsters and finally slaying a world boss.
Gift of the Matu and Fleetfoot are no longer feats. They will now be obtained by unlocking the last Artifact Tier.
Blood Sense and Vampiric feat have been removed. These feats have been removed because Berserker was the only vocation that had feats unique to them.
New feats have been added, some old feats have been updated.
World Boss dust will now drop from World Boss loot bags.
Check out the updated list, including their task and cost:
Giantism
Old Effect: Increase by 25 your Strength stat.
New Effect: Increases the user’s Health Stat by 10.
Task: Receive 50M damage on your health.
Cost: 20kk Gold.
Ancient Knowledge
Old Effect: Increase by 25 your Intelligence stat.
New Effect: Increases the user’s Mana Stat by 10.
Task: Receive 50M damage on your mana.
Cost: 20kk Gold.
Quickness
Description: Receives +50 movement speed.
Task: Slay 250 Hideout Assassins.
Cost: 5x Boots of Haste.
Peace of Mind
Description: Regenerates 0.8% of your mana pool every 2 seconds.
Task: Slay 200 Crypt Spiders (purple head detail variation).
Cost: 25x Ocean Gems.
Clarity
Description: Regenerates 0.8% of your health pool every 2 seconds.
Task: Slay 200 Crypt Spiders (red head detail variation).
Cost: 25x Mountain Gems.
Runecharged
Description: 8% increased healing from runes.
Task: Slay 500 Quaras.
Cost: 50x Rune Soils.
Dungeon Guide
Description: Increases dungeon experience by 10%.
Task: Collect 10 dungeon chests.
Cost: 100x Dungeon Medal.
Honor Lord
Description: Increased 10% honor from pvp and events.
Task: Win 2 events.
Cost: 250x PvP Honor.
Arcane Hide
Description: Increases resistance by +1%.
Task: Slay 200 Rhutums.
Cost: 25x Cloud Gems.
Holy Presence
Description: Increases healing received by 5% (friendly and personal).
Task: Slay 500 apes (Kongra, Sibang or Merlkin).
Cost: 3x Bast Skirt, 2x Heavy Mace and 1x Broken Visor.
Craftsman
Description: +6% experience to profession skills.
Task: Craft 10000 items.
Cost: 30kk Gold and 600 Archlight Tokens.
Expert Negotiator
Description: Gain 7% more gold when selling items to Lorial and Wally.
Task: Earn 50kk by selling items to Lorial and Wally.
Cost: 25kk Gold.
Knock on Wood
Old Effect: Increase Loot Chance by +2%.
New Effect: Increases Loot Chance by +10%.
Task: Slay 80 Hellflayers.
Cost: 1x Royal Helmet, 1x Magic Plate Armor, 1x Plate Legs and 1x Firewalker Boots.
Mana Drain
Description: Regenerates 0.5% of your mana pool anytime a spell is cast.
Task: Slay 300 Forgotten Island Lab Creatures.
Cost: 2500x Ultimate Mana Elixir.
Greed
Old Effect: Creatures drop 6% more gold.
New Effect: Monster Essences drop 5% more gold.
Task: Drop 100kk Gold from Monster Essences.
Cost: 50kk Gold.
Stoneskin
Old Effect: +4% resistance to physical damage (applied to end of damage, not shown in character panel).
Description: Increases any of your summon’s damage output by 4%.
Task: Slay 300 Necromancers.
Cost: 15x Book of Necromantic Rituals.
Mother Nature
Description: Yields +10 Healing Received and Healing Provided Stat.
Task: Slay Avuria.
Cost: Avuria Dust.
Grand Wizard
Description: Yields +10 Spell Damage Stat, as well as +5 Critical Chance and Critical Damage Stat.
Task: Slay Abaldar.
Cost: Abaldar Dust.
Dragon Fire
Description: Yields +10 Physical Damage Stat, as well as +5 Critical Chance and Critical Damage Stat.
Task: Slay Dracona.
Cost: Dracona Dust.
Tundra Protection
Description: Yields +10 Health and Mana Stat.
Task: Slay Kavdros.
Cost: Kavdros Dust.
Thunder Lord
Description: Yields +10 Attack Speed and Cooldown Reduction Stat.
Task: Slay Ildar.
Cost: Ildar Dust.
Equipment Rarity
All sources of obtaining oils have been reviewed. They’re no longer on store points as well.
Instead of Oil Tier, equipment will have rarity, symbolized by a color.
Here are the following equipment rarities:
Common (all equipments have this by default)
Uncommon - 1 random stat
Rare - 2 random stats
Epic - 3 random stats
Legendary - 4 random stats
Exotic - 5 random stats
Using a Polishing Oil in your equipment has a chance to upgrade it to the next rarity, up to a limit amount of oils used to have a guaranteed chance to succeed.
Forged Repolishing Oil is now Forged Polishing Oil. The only way to obtain it is through crafting (Alchemy level 110). This item has a 100% chance to upgrade the item to the next rarity, whatever the next rarity is.
Repolishing Oil rolls new stats and their amount.
Shining Oil rolls the current stats amount.
Players are able to lock 2 stats (on the full character panel window, click on the equipment you want to inspect) so they’re not affected by Repolishing and Shining Oils. That is, for example, if your equipment currently has one or two stats that you don’t want to roll, you can lock them and only roll the remaining ones.
Players may still use multiple Polishing Oils at once, but the old window of rolling several Repolishing and Shining Oils has been removed, since players may now block stats from being rolled.
The value of the stat is a random value from 1 to the item’s tier. That is, higher the item tier, higher the possible stat value.
Exchanging and combining equipment at Dominik will keep the equipment rarity.
Conditions Window
Conditions and bonuses such as experience, profession elixirs, furnitures, buffs from items and all spells buffs/debuffs will be displayed in a window attached to the health bar info.
Users are also allowed to detach it to place wherever it’s more comfortable.
Upon hovering over the icon, users will be able to see the buff/debuff description and source of that condition (item name, spell name, etc), Players will also be able to minimize it.
Dungeon Changes
Solo and Greater Dungeons no longer have stacked charges, instead, they will be a daily system. The entrance will reset every day at server rollover and it will not stack.
Dungeon related furniture no longer grants charges, they will instead grant +50% rewards (experience and reward loot bags).
Prestige Bonus and Global Dungeon Potions will grant +5 boxes instead of +1.
Dungeon Charge through Bounty Cards has been removed.
Dungeon Charges obtaintion (like Loot Slimes, Zaqor’s Tower, Wargates Shop, Training Token Shop, etc) has been updated to reduce the overall amount of dungeon charges in the game (values such as amount and chance have been decreased, while costs from shops have been increased).
Dungeons will no longer grant different tiers of Dungeon Boxes, they will instead grant Dungeon Loot Boxes in all tiers. The previous Dungeon Boxes had different loot pools and chances depending on the tier, which made things hard to balance since there are factors that impact on how many boxes you get. To simplify things, Dungeon Loot Boxes will be added instead. The dungeon scaling will impact on how many Dungeon Loot Boxes players get.
To offset the lower amount of dungeon runs, dungeon difficulty and experience have been increased.
Quest Changes
Rift Knife
The creatures from the third dimension of the Minerva’s Crypt (Sand Chafer, Kaiser, Crypt Mummy, Crypt Spider) have had their health and experience reduced by 20%.
Mathayus, Dipthrah and Imhotep health has been reduced by 40%.
Imhotep damage has been reduced by 20%.
Doubled the cooldown from the Imhotep “jump” spell.
Darkness Otherworld Quest
Harlan Raye NPC has been permanently added to its position, instead of having a chance to spawn.
All bosses' damage and health has been reduced by 30%.
The amount of creatures that needed to be killed to summon the warlords has been reduced by 30%.
Rifts
Death, Earth, Fire and Ice Rifts' last floors have been expanded.
All rifts have received a new floor, which may only be accessed by prestige players.
Two new monster types have been added to each Rift’s Prestige Floor.
A new task for the prestige floor has been added.
Rift Tasks will now credit up to 10 players.
Miscellaneous
Kill Tasks will now only consider players that have the task active. For example, if a player in a party slays a creature from a task that they have already completed, only players that still have the task active will be considered.
Solo and Duo arena awakening level required to join has been reduced from 150 to 100.
Ritual Lords awakening level required to join has been increased from 300 to 500.
Team Boss Arena no longer has a vocation restriction.
To help with identification, Elite Monsters will now have a name tag.
Fixed an issue where relics were yielding 6% bonuses instead of the correct amount 10%.
Prison Lockdown mechanic chance to trigger has been reduced from 100% to 50%. Its duration has also been decreased from 30 seconds to 15 seconds.
Fisherman NPC has been added to the entrance boat on the Profession Safari.
Balancement
Bard
Corrupted Artifact - Fierce Shade [Tier 3]
Old: The summon Shade's area of effect spell now has 100% chance to be casted.
New: Summon's single target attack damage is increased by 15%.
Berserker
Spinning Blades base damage increased from 45 to 50.
Final Showdown base damage increased from 119 to 175.
Brutal Stomp base damage increased from 105 to 135.
Smash base damage increased from 276 to 325.
Thunderclap base damage increased from 95 to 125.
Strong Spinning Blades base damage decreased from 78 to 64.
Relentless Rage base damage decreased from 95 > 90.
Corsair
Cannon Barrage base damage increased from 88 to 110.
Napalm base damage increased from 275 to 325.
Second Wave base damage increased from 88 to 99.
Gauss Barrel base damage increased from 293 to 325.
Napalm’s Awakening Guaranteed Effect area increased from 5x5 to 8x8 circle.
Corsair’s Soul Rune - Rush Awakening Effect
Old: Deals the whole damage at once, but in a 2X2 circle area.
New: If used on self, regenerates 1% of health every second for 3 seconds. If used on target, they will take 5% more damage for 3 seconds.
Death Knight
Mortal Strike base damage increased from 65 to 74.
Death Echo base damage increased from 105 to 125.
Festering Wounds base damage increased from 291 to 325.
Death Lasso base damage increased from 172 to 185.
Feasting Bats base damage increased from 140 to 155.
Twisted Souls base damage increased from 77 to 155.
Death Threat base damage increased from 72 to 155.
Blood Harvest base damage increased from 49 to 65.
Expose Nightmares base damage increased from 92 to 110.
Reap base damage increased from 75 to 122.
Death Threat - Arousement Awakening Effect: the damage from re-cast has been reduced to 50% of the total spell damage.
Death Threat - Decay Awakening Effect: the consecrated soil damage has been reduced to 60% of the total spell damage.
Druid
Eternal WInter base damage increased from 192 to 205.
Wrath of Nature base damage increased from 192 to 205.
Starfall base damage increased from 277 to 305.
Chilling Waves base damage increased from 148 to 162.
Necromancer
Gathering Fear base damage increased from 246 to 255.
Skeleton Army base damage increased from 105 to 125.
Mind Seizure base damage increased from 282 to 310.
Witch’s Cauldron base damage increased from 168 to 178.
Underling base damage increased from 126 to 188.
Death Wave base damage decreased from 282 to 192.
Corpse Explosion base damage decreased from 272 to 255.
Underling is no longer an awakening effect, it will be replaced by Death Wave.
Death Wave - Guaranteed Awakening Effect: Damage increased by 20% and it extends to an extra tile.
Investing points into this spell will increase its damage.
Death’s Harvest: For every enemy hit, a corpse will be spawned on the floor.
Necrotic Weakening: Enemies hit will be paralyzed by 20%, while also dealing 10% less damage. It lasts for 3 seconds.
Chaos Pulse: No longer has wave-shaped area, instead, hit random tiles around the caster 3 times, on a 5x5 circle area.
Rogue
Knife Cascade base damage increased from 114 to 195.
Smoke Bomb base damage increased from 217 to 235.
Fan of Knives base damage decreased from 414 to 365.
Throwing Knife is no longer an awakening effect, it will be replaced by Blade Storm.
Blade Storm - Guaranteed Awakening Effect: Increased area of effect from a 4x4 circle to a 6x6 circle.
Investing points into this spell will increase its damage.
Swift Strike: Damage is applied instantly, instead of the 2 seconds delay. Enemies hit are paralyzed by 40% for 3 seconds.
Torrent: Instead of blades falling from the sky into enemies, blades will fall in a wave-like motion, being able to hit enemies multiple times. Damage reduced by 20%.
Aftermath: After 3 seconds of cast, the area of effect will be hit again, dealing 50% of the original damage.
Smoke Bomb Awakening Effects have been re-designed:
Smoke Bomb - Guaranteed Effect: Area of effect increased from 2x2 circle to a 5x5 circle area.
Investing points into this spell will increase its damage.
Nimble Vanish: Smoke Bomb will be re-casted after 1 second.
Menacing Shroud: The amount of threat reduction is doubled.
Shadowy Ambush: Stuns the caster’s target for 2 seconds. Afterwards, the target will be paralyzed for 40% for 3 seconds. 2 tiles of range.
Samurai
Cyclone Blade base damage increased from 154 to 185.
Storm Blade base damage increased from 200 to 220.
Dragon Spirit base damage increased from 90 to 110.
Yaten Blade cooldown reduced from 10 seconds to 8 seconds.
Venom Blade base damage decreased from 366 to 336.
Storm Blade cooldown increased from 7 seconds to 8 seconds.
Yaten Blade - Guaranteed Awakening Effect: damage over time’s damage increased from 5% to 15%, but the duration has been reduced from 5 seconds to 3 seconds.
Dragon Blade - Fire Ball Awakening Effect: the increased damage of +50% has been increased to +120%.
Tamer
Tamer Bolas base damage increased from 105 to 125.
Strap in and hold onto your hats! Mark your calendars because we're excited to announce that Abaldar's new era is launching on June 8 14:00 BRT.
The anticipation is building, and the countdown has officially started, so get ready and prepare.
We can't wait to show you what we have prepared for you.
The current season of Abaldar will end on Wednesday, May 29 14:00 BRT . This is your chance to finish up anything before the current season goes offline. Patch notes for the new Abaldar Season will be live next week. Keep an eye on the announcements channel for updates.