Donations Now Open: Additional Notes and Doorbusters Up for Grabs!

05 June 2024 (17:01) by Archlight Team

Roulette

A teleport has been added to the depot, which leads to the new Roulette Map!

A token is required to roll the Roulette, and there are two different tokens: Deluxe Roulette Token and Lite Roulette Token.

Deluxe Roulette Token can be purchased using Living Archlight Tokens, while Lite Roulette Token can be purchased using Store Points.

Once the roulette is used, a token is consumed and the roulette is triggered. While one player is using a roulette, no one else can use it (either deluxe or lite). The roulette animation is displayed to all players in the room. There are 10 rooms in total!

Additionally, there’s a small chance that when the roulette is used, the Roulette Token is not consumed at all! Also, once a player draws the most rare items from the list, a server broadcast will be automatically triggered!

Only one item from the reward pool is drawn, check the list down below:

Deluxe Roulette Token

Golden Points Doll

Lite Roulette Token

Gem Mixer

10x Bounty Cards

Cursed Tome

Legendary Book

Profession Safari

Random Enchantment Box

Polishing Oil

Shining Oil

Repolishing Oil

Stat Stone

Dungeon Charge Token

Raid Boss Dungeon Reset Token

Large Upgrade Chance Enhancer Token

Daily Profession Tasks Token

Daily Rollover Reset Token

+1 Quest Charges Token

Twilight Backpack

Having this backpack in your inventory grant extra rewards based on the following content: Events (2 extra Seasonal Event Token), Wargates (1 extra Wargates Currency, it includes final reward, killing challenger and chest), Daily Tasks (1 extra Daily Task Token), Training (1 extra Training Token) and Raids (+2 Raid Points)! It also grants +2% permanent Upgrade Chance increase.

Gilded Icon of Tukh

Carrying this relic in your backpack will grant +10% experience.

Herald's Wings

Carrying this relic in your backpack will grant +7.5% monster essence.

Luminary Oculus

Carrying this relic in your backpack will grant +7.5% loot rate.

Plushie of Tentugly

Carrying this relic in your backpack will grant +2% gem effectiveness.

Regal Diadem

Carrying this relic in your backpack will grant +5% experience, gold and archlight tokens from monster essences.

 

Lite Roulette Token

5x Archlight Loot Crate

2x Archlight Key

Gold Nugget

Ancient Book

Deluxe Roulette Token

10x Bounty Cards

10% | simple experience booster

25% experience booster

30% | strong experience booster

50% experience booster

Profession Bonus Scroll

Using this scroll grants +10% profession experience and increases the amount of materials gathered by +2 per gathering!

Twilight Shield

Carrying this relic in your backpack will grant +5% experience.

Seashell Symphony

Carrying this relic in your backpack will grant +2.5% monster essence.

Eye of Horus

Carrying this relic in your backpack will grant +2.5% loot rate.

Doorbusters

For every big pack donation (15600 coins), you will get for free:

1x Easter Chicken Egg Furniture

It grants +20% experience from Wargates monsters and 5 Wargates Currency on each Wargates Victory for 23 hours.

12x Deluxe Roulette Token

 

Living Archlight Token Store

1x Easter Chicken Egg Furniture - 4 Living Archlight Token

3x Deluxe Roulette Token - 1 Living Archlight Token

 

Point Store

Lite Roulette Token - 500 points

Starter Stat Stone is going to replace the Stat Stones from Archlight Loot Crate and Heirloom Crate. Starter Stat Stones can only be used 120 times. That is, 120 stat points in total, not 120 stat points on each stat.

 

Arch Pass Rewards
 

Level 50

Falconer Outfit [Heirloom]

Level 100

Magma Skull Mount [Heirloom]

 

Races

All players that reach Awakening Level

Red Rolling Barrel Mount [Cross Server Heirloom]

On Legacy, this cosmetic is Tier 3 Attack Power

 

First 100 players to obtain 300 achievement points

Obstinate Ox Mount [Cross Server Heirloom]

On Legacy, this cosmetic is Tier 3 Health/Mana

 

All players to obtain 500 achievement points

Royal Bounacean Advisor Outfit [Cross Server Heirloom]

On Legacy, this cosmetic is Tier 4 Attack Power

 

All players to obtain 1000 achievement points

Celestial Avenger Outfit [Cross Server Heirloom]

On Legacy, this cosmetic is Tier 5 Health & Mana

 

First 100 Players to Prestige

Arbalester Outfit [Cross Server Heirloom]

On Legacy, this cosmetic is Tier 3 Attack Power

 

First 70 players to slay Darkness Hydra

Gorgon Hydra Mount [Cross Server Heirloom]

On Legacy, this cosmetic is Tier 5 Attack Power/Monster Essence

 

New Store Decorations

Dragon Plant

Archlight Coins: 2000

Forge

Archlight Coins: 1500

Dark Mage Statue

Archlight Coins: 2000

Greedy Maw

Archlight Coins: 2000

Blue Square Cushion

Archlight Coins: 300

Blue Round Cushion

Archlight Coins: 300

Green Square Cushion

Archlight Coins: 300

Green Round Cushion

Archlight Coins: 300

Violet Square Cushion

Archlight Coins: 300

Violet Round Cushion

Archlight Coins: 300

Red Light of Change

Archlight Coins: 1000

Green Light of Change

Archlight Coins: 1000

Blue Light of Change

Archlight Coins: 1000

Singer

Archlight Coins: 1500

Lutenist

Archlight Coins: 1500

Vengothic Lamp

Archlight Coins: 2000

Pink Shroom Lamp

Archlight Coins: 1000

Stuffed Toad

Archlight Coins: 500

Glitter

Archlight Coins: 500

Prismarine Glitter

Archlight Coins: 700

Starflare Sunburst

Archlight Coins: 1000

 

Additional Notes

Miscellaneous

[Guild] added "Island Boss Management" rank permission.

[Furniture Buffs] fixed cooldown for Ancient Shrine and Stuffed Dragon furniture.

Elite monsters have been added to the 'only show bosses' battle filter.

Added a control hotkey (Ctrl + Y) to the client that enables/disables all UI elements at once.

Added a category for each spell in the spellbook, indicating whether there are one or more glyphs that affect that spell.

Added 1 Gold Nugget as a 10% chance to drop from each wild boss.

Added a 'reachable' checkbox to the bot's targeting UI so that it only attacks the selected monsters that are reachable.

Added 'Prioritize Ranged Creatures' option to the targeting bot.

'Claim All' button has been added to enable claiming all challenge points for completed challenges.

Fixed an issue where Death Knight’s base resistance (10%) was not being applied.

Dungeons

The level requirement to enter a dungeon is 500. Power requirement is 300.

Dungeons will have 3 daily chances, which are shared between Solo and Greater. That is, if a player leaves or dies inside a dungeon, they can try again, 3 times in total.

The amount of dungeons required to complete the Achievement has been reduced to account for the reduced amount of dungeon runs per day.

Plots

Added the possibility to travel to plots before they are built using the plus sign.

An information icon has been added next to each plot, explaining its function and bonuses or uses before they are built.

Entering a plot will now display the bonuses this tier of plot gives through the mini-plot management.

Upgrading to a higher tier will also display the bonus difference they will receive (if any) by upgrading to the higher tier.

Entering a plot that does not provide a bonus, such as the strategy room, will display information explaining its function.

Players will now be able to choose to contribute to the warehouse through a dropdown menu that will contain all the materials that can be contributed.

Added an option inside the miniplot management to "Always close the mini plot window automatically as soon as you leave the plot".

Raids

For participating in any raid, players will be awarded with a base amount of 15 Raids Points.

The top 5 contributor will get 25 Raids Points.

The top 4 contributor will get 30 Raids Points.

The top 3 contributor will get 35 Raids Points.

The top 2 contributor will get 40 Raids Points.

The top 1 contributor will get 50 Raids Points.

Joining the PvP mode will grant an additional 20 Raid Points on top.

Map Changes

Expanded Otherworlds Elemental Area

Hideout Shores Updates

Carniphila Spawn Update 

Abaldar's Fresh Start - June 8th! Patch Notes Now Live!

01 June 2024 (18:31) by Archlight Team

 

 

Daily Tasks

Players may kill any monsters from the entire bracket lists, up to 10 daily tasks.

The power brackets available to each player will be the one under their power, the one they belong to and the one above their power.

In case the player is in the first power bracket, they will only have two lists available (the one they belong to and the one above their power).

In case the player is in the last power bracket, they will only have two lists available (the one they belong to and the one under their power).

With that, monster access will no longer be checked, since players have access to the entire list.

 

Task Manager

Profession tasks will now be assigned to each player automatically, without the need 

to talk to the profession NPC to start it.

Through a UI window that can be accessed through the Top Menu, players can follow up on their profession daily tasks, displaying what’s missing and what’s done.

Also, through the same window, players will have access to all kill tasks they currently have accepted, being able to check progress and turn them in.

 

New Equipments

 

Archangel

Archangel Helmet

Archangel Armor

Archangel Legs

Archangel Boots

 

Bialzhar

Bialzhar Helmet

Bialzhar Armor

Bialzhar Legs

Bialzhar Boots

 

Sarandiel

Sarandiel Helmet

Sarandiel Armor

Sarandiel Legs

Sarandiel Boots

 

Vilespine

Vilespine Helmet

Vilespine Armor

Vilespine Legs

Vilespine Boots

 

Lichlord Nefraxis (former Rift Weapons)

Lichlord Nefraxis Dagger

Lichlord Nefraxis Hammer

Lichlord Nefraxis Heavysword

Lichlord Nefraxis Heavyaxe

Lichlord Nefraxis Staff

Lichlord Nefraxis Pistol

Lichlord Nefraxis Claw

Lichlord Nefraxis Bow

Lichlord Nefraxis Shield

Lichlord Nefraxis Grip

Lichlord Nefraxis Katana

These equipment can be obtained at the NPC Alvaro in exchange for Raid Points.

They have the same base Tier, Cap Level, PvP Damage Reduction, Attack Power and Monster Essence compared to Kraken and Forgemaster Equipments, but each of them have their particular bonus (Kraken and Forgemaster have received new bonuses as well, as it will be further explained down below).

These equipment can be combined and exchanged with the NPC Dominik

 for other boss equipment. Equipment can only be exchanged with other equipment, as well as weapons can only be exchanged with other weapons.

To exchange boss equipment, a new token has been added to Living Archlight Token. Each Living Archlight Token buys 2 Equipment Exchange Token.

To exchange weapons, a Weapon Exchange Token is still required.

Both Alvaro and Dominik can be located at the Stronghold.

 

Equipment Bonuses

These equipment will yield bonuses based on the amount equipped. These stat bonuses stack, that is, a full set of every equipment will in total yield 30 stats.

Archangel

[2/4] +5 Healing Received and Healing Provided stat.

[4/4] +20 Resistance stat.

Bialzhar

[2/4] +5 Magical Damage and Rune Effectiveness stat.

[4/4] +10 Physical Damage and Spell Damage stat.

Kraken

[2/4] +5 Cooldown Reduction and Attack Speed stat.

[4/4] +10 Cooldown Reduction and Attack Speed stat.

Sarandiel

[2/4] +5 Health and Mana stat.

[4/4] +10 Health and Mana stat.

Vilespine

[2/4] +10 Critical Chance stat.

[4/4] +20 Critical Damage stat.

Forgemaster

[1/2] +5 Health and Mana stat.

[2/2] +5 Health and Mana stat.

Lichlord Nefraxis

[1/2] +5 Physical Damage and Spell Damage stat.

[2/2] +5 Physical Damage and Spell Damage stat.

 

Equipment Progression

Rift Weapons and its NPC have been removed.

The individual tasks for each vocation to earn their Olympus Weapons has been deactivated.

Now, to obtain weapons, players must slay Hades once. There’s a 100% chance to drop all of their vocation weapons in their deactivated form. To activate it, players must go to the NPC Dominik and pay a cost.

To be clear, some vocations will drop multiple weapons (since they can wear multiple weapons) for example, Berserker will drop 2 Heavy Swords, 2 Heavy Axes and 2 Maces, but they will all be in their deactivated form.

Since there are multiple new equipment sets, a new NPC has been added to handle combining and exchanging equipment. In order to equip boss, olympus and celestial items, they must be combined with the previous progression equipment, as it has always been. The only thing that changed is that you will no longer have to use one item into another (for example, a Sleeping Kraken Helmet into a Reforged Mastercrafted Helmet), you will now combine both of them through the NPC.

The Olympus Weapon can be combined with either a Forgemaster or a Lichlord Nefraxis Weapon.

 

Raids

Forgemaster, Kraken and Sarandiel have been fully revamped. They have new maps and new mechanics.

The raid system has been refactored to address issues that were happening such as PvE and PvP mode affecting each other and rewards not being properly delivered.

 

2 new bosses have been added: Lichlord Nefraxis and Vilespine.

 

(Lichlord Nefraxis)

 

(Vilespine)

Raid Boss Shards have been removed, they will no longer be part of the reward.

Now, by slaying any raid boss, players will receive Raid Points, which can be spent on the NPC Alvaro to purchase several items, including boss equipment, mounts, companions, new furniture and new trinkets. Additionally, it's worth noting that the top players, based on participation, will receive more points for bosses. Moreover, engaging in PvP mode will yield increased amount of points compared to PvE

 

[New Trinkets]

Twilight Trinket

Equipping this trinket grants +10% monster essence and +10% loot rate.

Furyheart Trinket

Equipping this trinket grants +10% against monsters and -10% damage received from monsters.

Serenesong Trinket

Equipping this trinket grants +20% healing towards allies

 

[New Furnitures]

Forgemaster’s Bounty

Using this furniture can allow you to assign one of two bonuses, both lasting for 23 hours: +5% health and mana regeneration or +1% resistance. Users may own both effects, but they share cooldown.

 

Lichlord's Sanctuary 

Using this furniture can allow you to assign one of two bonuses, both lasting for 23 hours: +10% experience gain or +10% experience gain from all professions. Users may own both effects, but they share cooldown.

 

Sarandiel's Deep Sea Statue

Using this furniture can allow you to assign one of two bonuses, both lasting for 23 hours: -5% damage received from monsters or +5% damage against monsters. Users may own both effects, but they share cooldown.

 

Kraken's Fountain

Using this furniture can allow you to assign one of two bonuses, both lasting for 23 hours: +10% monster essence find or +10% loot rate. Users may own both effects, but they share cooldown.

Raid Dungeons now grant 15 Raid Points on completion. The mount reward has also been removed, since it’s now available at Alvaro.

 

Arcane and Corrupted Content

We are currently working on a great expansion for this content, which will come in a future season. It includes a huge map with two towns and tons of tasks, monsters and easter eggs.

While we work on that, check out what’s coming for this season down below.

 

Ethereal Bosses

The previous Archangel and Bialzhar quest bosses have become Ethereal Bosses. Players from the Arcane faction may only access Bialzhar, while players from the Corrupted faction may only access Archangel.

 

Overall

Players will be able to purchase the Arcane and Corrupted Artifact at the Faith Servant, with the only requirement being awakened. Players will also be able to level up their artifact tiers through the same NPC.

Upon reaching Arcane Artifact Tier 3, Gift of the Matu will also be unlocked (previously, it was a feat).

Upon reaching Corrupted Artifact Tier 3, Fleetfoot will also be unlocked (previously, it was a feat).

Players can now access the former Heaven and Hell hunts, where it was used to level up the artifact. It will now be a hunting spot for players that have both artifacts consumed. The tasks only grant experience now.

The monsters have been rebalanced to properly fit in the state of the game that players will be when they reach the spawn.

 

Stat Workover

The previous stats have been replaced by new ones, as described below.

The category (Offensive, Defensive and Support) is only visual, it has no impact on the gameplay.

Offensive

Physical Damage

Increases the player's auto attack damage with melee and distance weapons by +0.6% per point.

Spell Damage

Increases the player's Spell Damage by +0.6% per point.

Magical Damage

Increases the player's auto attack damage with wands by +0.6% per point.

Critical Chance

Increases the player's Critical Chance by +0.5% per point.

Critical Damage

Increases the player's Critical Damage by +0.1% per point.

Attack Speed

Increases the player's Attack Speed by +0.25% per point.

 

Defensive

Health

Increases the player's maximum health by +1.25% per point.

Mana

Increases the player's maximum mana by +1.25% per point.

Resistance

Increases the player's Resistance by +0.05% per point.

PvP Damage Reduction

Increases the player's PvP Damage Reduction by +0.05% per point.

 

Support

Rune Effectiveness

Increases the player's Rune Effectiveness by +0.8% per point.

Cooldown Reduction

Increases the player's Cooldown Reduction by +0.1% per point.

Healing Received

Increases the player's Healing Received from yourself and other players by +0.4% per point.

Healing Provided

Increases the player's Healing Provided to other players by +0.4% per point.

Monster Essence

Increases the player's Monster Essence by +0.5% per point.

Loot Rate

Increases the player's Loot Rate by +0.5% per point.

Gold Drop

Increases the player's Gold Drop by +1% per point.

Up to 150 stat points may be allocated in each stat.

3 Supreme Stats can be allocated.

Supreme Stats can allocate an additional 50 stat points.

Resetting points no longer requires a stat reset potion, being now completely free.

The progression to use stat stones have been removed: that is, Stat Stones used up to 80 stat points, Large Stat Stones used from 80 to 120 stat points and Ancient Stat Stones used from 120 and beyond. Awakening Stat Points have also been removed, it will now simply be Stat Points entirely.

Stat Stones yield 1 Stat Point.

The Stat Curve has been removed. That was the system added to reduce the amount of bonuses the stats gave at higher values.

Large Stat Stones and Ancient Stat Stones have been removed.

Large Stat Stones on Archpass has been replaced by Stat Stones.

 

The source of obtaining all stat stones has been updated:

No longer stat stones will drop from Archlight Loot Crate.

 

Ashen Dusts

Previously there were 3: Strength, Intelligence and Dexterity. Now, there will be 5: Health,

 Mana

, Healing Received

,

 Physical Damage 

and Spell Damage. 

 

Quest +10 Stats Per Vocation

Archer: Dexterity -> Critical Damage

Bard: Restoration -> Rune Effectiveness

Berserker: Strength -> Physical Damage

Corsair: Runemastery -> Cooldown Reduction

Death Knight: Strength -> Health

Druid: Restoration -> Healing Provided

Guardian: Strength -> Resistance

Gunslinger: Focus -> Critical Damage

Monk: Dexterity -> Critical Chance

Necromancer: Intelligence -> Magical Damage

Rogue: Dexterity -> Attack Speed

Samurai: Strength -> Physical Damage

Sorcerer: Intelligence -> Spell Damage

Tamer: Focus -> Critical Damage

 

Profession Bonuses

Alchemy: Intelligence -> Mana

Blacksmithing: Strength -> Health

Cooking: Restoration -> Healing Received

Farming: Prosperity -> Monster Essence

Jewelcrafting: Runemastery -> Rune Effectiveness

Mining: Fortune -> Gold Drop

Skinning: Luck -> Loot Rate

Tanning: Dexterity -> Attack Speed

Woodworking: Focus -> Cooldown Reduction

 

Sigil Equipment Possible Stats

Jadis

Previously: Dexterity, Intelligence, Runemastery, Restoration, Focus, Luck, Prosperity, Fortune.

Now: Spell Damage, Magical Damage, Mana, Healing Provided, Cooldown Reduction, Critical Chance, Critical Damage, Rune Effectiveness, Healing Received, Monster Essence, Loot Rate, Gold Drop, PvP Damage Reduction.

Ox & Ra

Previously: Dexterity, Strength, Runemastery, Restoration, Focus, Luck, Prosperity, Fortune.

Now: Spell Damage, Physical Damage, Health, Cooldown Reduction, Attack Speed, Critical Chance, Critical Damage, Rune Effectiveness, Resistance, Healing Received, Monster Essence, Loot Rate, Gold Drop, PvP Damage Reduction.

 

Feats Revamp

The Chaos and Order Feat NPCs have been removed.

To access the Feats Content, a new button has been added to the Top Menu.

The limitation of only being able to unlock a certain amount of feats based on the player’s level has been removed.

Each feat will have its own task and cost. Previously, every feat had the same task and cost based on level, which included sacrificing monster loot, slaying monsters and finally slaying a world boss.

Gift of the Matu and Fleetfoot are no longer feats. They will now be obtained by unlocking the last Artifact Tier.

Blood Sense and Vampiric feat have been removed. These feats have been removed because Berserker was the only vocation that had feats unique to them.

New feats have been added, some old feats have been updated.

World Boss dust will now drop from World Boss loot bags.

Check out the updated list, including their task and cost:

Giantism

Old Effect: Increase by 25 your Strength stat.

New Effect: Increases the user’s Health Stat by 10.

Task: Receive 50M damage on your health.

Cost: 20kk Gold.

 

Ancient Knowledge

Old Effect: Increase by 25 your Intelligence stat.

New Effect: Increases the user’s Mana Stat by 10.

Task:  Receive 50M damage on your mana.

Cost: 20kk Gold.

 

Quickness

Description: Receives +50 movement speed.

Task: Slay 250 Hideout Assassins.

Cost: 5x Boots of Haste.

 

Peace of Mind

Description: Regenerates 0.8% of your mana pool every 2 seconds.

Task: Slay 200 Crypt Spiders (purple head detail variation).

Cost: 25x Ocean Gems.

 

Clarity

Description: Regenerates 0.8% of your health pool every 2 seconds.

Task: Slay 200 Crypt Spiders (red head detail variation).

Cost: 25x Mountain Gems.

 

Runecharged

Description: 8% increased healing from runes.

Task: Slay 500 Quaras.

Cost: 50x Rune Soils.

 

Dungeon Guide

Description: Increases dungeon experience by 10%.

Task: Collect 10 dungeon chests.

Cost: 100x Dungeon Medal.

 

Honor Lord

Description: Increased 10% honor from pvp and events.

Task: Win 2 events.

Cost: 250x PvP Honor.

 

Arcane Hide

Description: Increases resistance by +1%.

Task: Slay 200 Rhutums.

Cost: 25x Cloud Gems.

 

Holy Presence

Description: Increases healing received by 5% (friendly and personal).

Task: Slay 500 apes (Kongra, Sibang or Merlkin).

Cost: 3x Bast Skirt, 2x Heavy Mace and 1x Broken Visor.

 

Craftsman

Description: +6% experience to profession skills.

Task: Craft 10000 items.

Cost: 30kk Gold and 600 Archlight Tokens.

 

Expert Negotiator

Description: Gain 7% more gold when selling items to Lorial and Wally.

Task: Earn 50kk by selling items to Lorial and Wally.

Cost: 25kk Gold.

 

Knock on Wood

Old Effect: Increase Loot Chance by +2%.

New Effect: Increases Loot Chance by +10%.

Task: Slay 80 Hellflayers.

Cost: 1x Royal Helmet, 1x Magic Plate Armor, 1x Plate Legs and 1x Firewalker Boots.

 

Mana Drain

Description: Regenerates 0.5% of your mana pool anytime a spell is cast.

Task: Slay 300 Forgotten Island Lab Creatures.

Cost: 2500x Ultimate Mana Elixir.

 

Greed

Old Effect: Creatures drop 6% more gold.

New Effect: Monster Essences drop 5% more gold.

Task: Drop 100kk Gold from Monster Essences.

Cost: 50kk Gold.

 

Stoneskin

Old Effect: +4% resistance to physical damage (applied to end of damage, not shown in character panel).

New Effect: Increases resistance by +1%.

Task: Slay 120 Experiment Seven.

Cost: 500x Iron Ingot.

 

Jeweler

Description: All your gems are 3% more effective.

Task: Reach Jewelcrafting level 75.

Cost: 3x Charged Inferno Gem, 3x Charged Forest Gem, 3x Charged Cloud Gem, 3x Charged Ocean Gem, 3x Charged Mountain Gem and 3x Charged Order Gem.

 

Attunement

Old Effect: Enhancements on weapons have a 3% higher chance to proc (this is additive on the base amount).

New Effect: Enchantments will now have +1% chance to trigger.

Task: Defeat Sarandiel (either Raid or Raid Boss Dungeon).

Cost: 2 Enchant Removers.

 

Cursed Touch

Description: Auto Attacks have a 10% chance to hemorage the target.

Task: Slay 200 Ashen Creatures.

Cost: 3x Sai.

 

Treasure Hunter

Old Effect: 5% chance to get an additional quest or dungeon box.

New Effect: It has a 5% chance to get additional 10 dungeon boxes or 1 quest box.

Task: Complete 10 Story Quests.

Cost: 50x Awakening Experience Wand.

 

Precise Striker

Description: Increases your critical damage by +10%.

Task: Slain 500 Blackridge Forgotten Island Creatures.

Cost: 250 Forgotten Gold.

 

Deadly

Old Effect: Increases Critical Chance by +2%.

New Effect: Increases Critical Chance by +8%.

Task: Slay 500 Rumrunner Bay Forgotten Island Creatures.

Cost: 250 Forgotten Gold.

 

Frenzy

Description: Auto attacks have 3% chance to gain +25% attack speed for 5 seconds.

Task: Slay 150 Forsaken Dragons.

Cost: 1x Dragon Scale Helmet, 1x Dragon Scale Mail, 1x Dragon Scale Legs and 1x Dragon Scale Boots.

 

Brewmaster

Description: Increases healing from elixirs by 10%.

Task: Craft 50 Elixirs at the Alchemy Station.

Cost: 25 Large Vials.

 

New Feats

Cooking

Description: It increases the effectiveness of every food by 10%.

Task: Defeat Lloyd.

Cost: 10x Northern Pike, 20x Green Perch and 30x Snapper.

 

Regular Joe

Description: It increases the amount of stats received from professions by 10%.

Task: Reach level 40 on all professions.

Cost: 10kk gold and 200 Archlight Tokens.

 

Enhanced Enhancements

Description: It increases the profession enhancements bonus by 10% of the original value.

Task: Reach level 95 on 3 or more professions.

Cost: 25kk gold.

 

Doll Enthusiast

Description: It increases the effectiveness of dolls by 25%.

Task: Craft 5 dolls.

Cost: 50x Mythril Leather, 100x Aged Leather and 200x Glowing Leather.

 

Relic Collector

Description: It increases the effectiveness of every restoration relic in the player's inventory by +5%.

Task: Slay 120 Experiment Four.

Cost: 1x Burning Heart, 1x Sword of Archlight and 1x Egg of the Many.

 

Supercharged

Description: It decreases by 1 the amount of energy spent per action.

Task: Spend 2000 energy.

Cost: 5x Supercharged Magnets.

 

Iron Will

Description: Reduces the duration of Crowd Control by 20%.

Task: Slay 200 Draptors.

Cost: 10x Thunder Hammer.

 

Weapon Mastery

Description: Increases the damage dealt by Auto Attacks by 5%.

Task: Reach Blacksmithing level 75.

Cost:  50x Iron Ingot, 50x Coal Ingot, 50x Gold Ingot and 50x Mythril Ingot.

 

Time Lord

Description: Increases the duration of all crowd control abilities by 20%.

Task: Slay 500 Otherworld Creatures.

Cost: 3x Envenomed Armor, 3x Divine Plate and 3x Earthborn Titan Armor.

 

Battle Buddy

Description: Increases any of your summon’s damage output by 4%.

Task: Slay 300 Necromancers.

Cost: 15x Book of Necromantic Rituals.

 

Mother Nature

Description: Yields +10 Healing Received and Healing Provided Stat.

Task: Slay Avuria.

Cost: Avuria Dust.

 

Grand Wizard

Description: Yields +10 Spell Damage Stat, as well as +5 Critical Chance and Critical Damage Stat.

Task: Slay Abaldar.

Cost: Abaldar Dust.

 

Dragon Fire

Description: Yields +10 Physical Damage Stat, as well as +5 Critical Chance and Critical Damage Stat.

Task: Slay Dracona.

Cost: Dracona Dust.

 

Tundra Protection

Description: Yields +10 Health and Mana Stat.

Task: Slay Kavdros.

Cost: Kavdros Dust.

 

Thunder Lord

Description: Yields +10 Attack Speed and Cooldown Reduction Stat.

Task: Slay Ildar.

Cost: Ildar Dust.

 

Equipment Rarity

All sources of obtaining oils have been reviewed. They’re no longer on store points as well.

Instead of Oil Tier, equipment will have rarity, symbolized by a color.

Here are the following equipment rarities:

Common (all equipments have this by default)

Uncommon - 1 random stat

Rare - 2 random stats

Epic - 3 random stats

Legendary - 4 random stats

Exotic - 5 random stats

Using a Polishing Oil in your equipment has a chance to upgrade it to the next rarity, up to a limit amount of oils used to have a guaranteed chance to succeed.

Forged Repolishing Oil is now Forged Polishing Oil. The only way to obtain it is through crafting (Alchemy level 110). This item has a 100% chance to upgrade the item to the next rarity, whatever the next rarity is.

Repolishing Oil rolls new stats and their amount.

Shining Oil rolls the current stats amount.

Players are able to lock 2 stats (on the full character panel window, click on the equipment you want to inspect) so they’re not affected by Repolishing and Shining Oils. That is, for example, if your equipment currently has one or two stats that you don’t want to roll, you can lock them and only roll the remaining ones.

Players may still use multiple Polishing Oils at once, but the old window of rolling several Repolishing and Shining Oils has been removed, since players may now block stats from being rolled.

The value of the stat is a random value from 1 to the item’s tier. That is, higher the item tier, higher the possible stat value.

Exchanging and combining equipment at Dominik will keep the equipment rarity.

 

Conditions Window

Conditions and bonuses such as experience, profession elixirs, furnitures, buffs from items and all spells buffs/debuffs will be displayed in a window attached to the health bar info.

Users are also allowed to detach it to place wherever it’s more comfortable.

Upon hovering over the icon, users will be able to see the buff/debuff description and source of that condition (item name, spell name, etc), Players will also be able to minimize it.

 

Dungeon Changes

Solo and Greater Dungeons no longer have stacked charges, instead, they will be a daily system. The entrance will reset every day at server rollover and it will not stack.

Dungeon related furniture no longer grants charges, they will instead grant +50% rewards (experience and reward loot bags).

Prestige Bonus and Global Dungeon Potions will grant +5 boxes instead of +1.

Dungeon Charge through Bounty Cards has been removed.

Dungeon Charges obtaintion (like Loot Slimes, Zaqor’s Tower, Wargates Shop, Training Token Shop, etc) has been updated to reduce the overall amount of dungeon charges in the game (values such as amount and chance have been decreased, while costs from shops have been increased).

Dungeons will no longer grant different tiers of Dungeon Boxes, they will instead grant Dungeon Loot Boxes in all tiers. The previous Dungeon Boxes had different loot pools and chances depending on the tier, which made things hard to balance since there are factors that impact on how many boxes you get. To simplify things, Dungeon Loot Boxes will be added instead. The dungeon scaling will impact on how many Dungeon Loot Boxes players get.

To offset the lower amount of dungeon runs, dungeon difficulty and experience have been increased.

 

Quest Changes

Rift Knife

The creatures from the third dimension of the Minerva’s Crypt (Sand Chafer, Kaiser, Crypt Mummy, Crypt Spider) have had their health and experience reduced by 20%.

Mathayus, Dipthrah and Imhotep health has been reduced by 40%.

Imhotep damage has been reduced by 20%.

Doubled the cooldown from the Imhotep “jump” spell.

Darkness Otherworld Quest

Harlan Raye NPC has been permanently added to its position, instead of having a chance to spawn.

All bosses' damage and health has been reduced by 30%.

The amount of creatures that needed to be killed to summon the warlords has been reduced by 30%.

 

Rifts

Death, Earth, Fire and Ice Rifts' last floors have been expanded. 

 

All rifts have received a new floor, which may only be accessed by prestige players. 

Two new monster types have been added to each Rift’s Prestige Floor.

A new task for the prestige floor has been added.

Rift Tasks will now credit up to 10 players.

 

Miscellaneous

Kill Tasks will now only consider players that have the task active. For example, if a player in a party slays a creature from a task that they have already completed, only players that still have the task active will be considered.

Solo and Duo arena awakening level required to join has been reduced from 150 to 100.

Ritual Lords awakening level required to join has been increased from 300 to 500.

Team Boss Arena no longer has a vocation restriction.

To help with identification, Elite Monsters will now have a name tag.

Fixed an issue where relics were yielding 6% bonuses instead of the correct amount 10%.

Prison Lockdown mechanic chance to trigger has been reduced from 100% to 50%. Its duration has also been decreased from 30 seconds to 15 seconds.

Fisherman NPC has been added to the entrance boat on the Profession Safari.

 

Balancement

Bard

Corrupted Artifact - Fierce Shade [Tier 3]

Old: The summon Shade's area of effect spell now has 100% chance to be casted.

New: Summon's single target attack damage is increased by 15%.

 

Berserker

Spinning Blades base damage increased from 45 to 50.

Final Showdown base damage increased from 119 to 175.

Brutal Stomp base damage increased from 105 to 135.

Smash base damage increased from 276 to 325.

Thunderclap base damage increased from 95 to 125.

Strong Spinning Blades base damage decreased from 78 to 64.

Relentless Rage base damage decreased from 95 > 90.

 

Corsair

Cannon Barrage base damage increased from 88 to 110.

Napalm base damage increased from 275 to 325.

Second Wave base damage increased from 88 to 99.

Gauss Barrel base damage increased from 293 to 325.

Napalm’s Awakening Guaranteed Effect area increased from 5x5 to 8x8 circle.

Corsair’s Soul Rune - Rush Awakening Effect

Old: Deals the whole damage at once, but in a 2X2 circle area.

New: If used on self, regenerates 1% of health every second for 3 seconds. If used on target, they will take 5% more damage for 3 seconds.

 

Death Knight

Mortal Strike base damage increased from 65 to 74.

Death Echo base damage increased from 105 to 125.

Festering Wounds base damage increased from 291 to 325.

Death Lasso base damage increased from 172 to 185.

Feasting Bats base damage increased from 140 to 155.

Twisted Souls base damage increased from 77 to 155.

Death Threat base damage increased from 72 to 155.

Blood Harvest base damage increased from 49 to 65.

Expose Nightmares base damage increased from 92 to 110.

Reap base damage increased from 75 to 122.

Death Threat - Arousement Awakening Effect: the damage from re-cast has been reduced to 50% of the total spell damage.

Death Threat - Decay Awakening Effect: the consecrated soil damage has been reduced to 60% of the total spell damage.

 

Druid

Eternal WInter base damage increased from 192 to 205.

Wrath of Nature base damage increased from 192 to 205.

Starfall base damage increased from 277 to 305.

Chilling Waves base damage increased from 148 to 162.

 

Necromancer

Gathering Fear base damage increased from 246 to 255.

Skeleton Army base damage increased from 105 to 125.

Mind Seizure base damage increased from 282 to 310.

Witch’s Cauldron base damage increased from 168 to 178.

Underling base damage increased from 126 to 188.

Death Wave base damage decreased from 282 to 192.

Corpse Explosion base damage decreased from 272 to 255.

Underling is no longer an awakening effect, it will be replaced by Death Wave.

Death Wave - Guaranteed Awakening Effect: Damage increased by 20% and it extends to an extra tile.

Investing points into this spell will increase its damage.

Death’s Harvest: For every enemy hit, a corpse will be spawned on the floor.

Necrotic Weakening: Enemies hit will be paralyzed by 20%, while also dealing 10% less damage. It lasts for 3 seconds.

Chaos Pulse: No longer has wave-shaped area, instead, hit random tiles around the caster 3 times, on a 5x5 circle area.

 

Rogue

Knife Cascade base damage increased from 114 to 195.

Smoke Bomb base damage increased from 217 to 235.

Fan of Knives base damage decreased from 414 to 365.

Throwing Knife is no longer an awakening effect, it will be replaced by Blade Storm.

Blade Storm - Guaranteed Awakening Effect: Increased area of effect from a 4x4 circle to a 6x6 circle.

Investing points into this spell will increase its damage.

Swift Strike: Damage is applied instantly, instead of the 2 seconds delay. Enemies hit are paralyzed by 40% for 3 seconds.

Torrent: Instead of blades falling from the sky into enemies, blades will fall in a wave-like motion, being able to hit enemies multiple times. Damage reduced by 20%.

Aftermath: After 3 seconds of cast, the area of effect will be hit again, dealing 50% of the original damage.

Smoke Bomb Awakening Effects have been re-designed:

Smoke Bomb - Guaranteed Effect: Area of effect increased from 2x2 circle to a 5x5 circle area.

Investing points into this spell will increase its damage.

Nimble Vanish: Smoke Bomb will be re-casted after 1 second.

Menacing Shroud: The amount of threat reduction is doubled.

Shadowy Ambush: Stuns the caster’s target for 2 seconds. Afterwards, the target will be paralyzed for 40% for 3 seconds. 2 tiles of range.

 

Samurai

Cyclone Blade base damage increased from 154 to 185.

Storm Blade base damage increased from 200 to 220.

Dragon Spirit base damage increased from 90 to 110.

Yaten Blade cooldown reduced from 10 seconds to 8 seconds.

Venom Blade base damage decreased from 366 to 336.

Storm Blade cooldown increased from 7 seconds to 8 seconds.

Yaten Blade - Guaranteed Awakening Effect: damage over time’s damage increased from 5% to 15%, but the duration has been reduced from 5 seconds to 3 seconds.

Dragon Blade - Fire Ball Awakening Effect: the increased damage of +50% has been increased to +120%.

 

Tamer

Tamer Bolas base damage increased from 105 to 125.

Tamers Shot base damage increased from 53 to 65.

Gorilla’s damage increased by 15%.

Wolf’s damage increased by 10%.

Abaldar's Fresh Start - June 8th!

25 May 2024 (22:00) by Archlight Team

Strap in and hold onto your hats! Mark your calendars because we're excited to announce that Abaldar's new era is launching on June 8 14:00 BRT.

 The anticipation is building, and the countdown has officially started, so get ready and prepare.

We can't wait to show you what we have prepared for you.

The current season of Abaldar will end on Wednesday, May 29 14:00 BRT . This is your chance to finish up anything before the current season goes offline.
 Patch notes for the new Abaldar Season will be live next week. Keep an eye on the announcements channel for updates.

Until then, peace out!✌